/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CCTextureLayerImpl_h #define CCTextureLayerImpl_h #include "cc/CCLayerImpl.h" namespace WebCore { class CCTextureLayerImpl : public CCLayerImpl { public: static PassOwnPtr<CCTextureLayerImpl> create(int id) { return adoptPtr(new CCTextureLayerImpl(id)); } virtual ~CCTextureLayerImpl(); virtual void appendQuads(CCQuadCuller&, const CCSharedQuadState*, bool& hadMissingTiles) OVERRIDE; virtual void didLoseContext() OVERRIDE; virtual void dumpLayerProperties(TextStream&, int indent) const OVERRIDE; unsigned textureId() const { return m_textureId; } void setTextureId(unsigned id) { m_textureId = id; } void setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; } void setFlipped(bool flipped) { m_flipped = flipped; } void setUVRect(const FloatRect& rect) { m_uvRect = rect; } private: explicit CCTextureLayerImpl(int); virtual const char* layerTypeAsString() const OVERRIDE { return "TextureLayer"; } unsigned m_textureId; bool m_premultipliedAlpha; bool m_flipped; FloatRect m_uvRect; }; } #endif // CCTextureLayerImpl_h