/* * Copyright (C) 2012 Igalia S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GLContext_h #define GLContext_h #include "GraphicsContext3D.h" #include "Widget.h" #include <wtf/Noncopyable.h> #include <wtf/PassOwnPtr.h> namespace WebCore { class GLContext { WTF_MAKE_NONCOPYABLE(GLContext); public: static GLContext* getContextForWidget(PlatformWidget); static GLContext* createOffscreenContext(GLContext* sharing = 0); static GLContext* getCurrent(); GLContext(); virtual ~GLContext(); virtual GLContext* createOffscreenSharingContext() = 0; virtual bool makeContextCurrent(); virtual void swapBuffers() = 0; virtual bool canRenderToDefaultFramebuffer() = 0; #if ENABLE(WEBGL) virtual PlatformGraphicsContext3D platformContext() = 0; #endif }; } // namespace WebCore #endif // GLContext_h