/* * Copyright (C) 2011, 2012 Igalia, S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "GLContext.h" #if USE(OPENGL) #if USE(GLX) #include "GLContextGLX.h" #endif namespace WebCore { GLContext::GLContext() { } GLContext* GLContext::createOffscreenContext(GLContext* sharing) { if (sharing) return sharing->createOffscreenSharingContext(); #if USE(GLX) return GLContextGLX::createContext(0, 0); #endif } // FIXME: This should be a thread local eventually if we // want to support using GLContexts from multiple threads. static GLContext* gCurrentContext = 0; GLContext::~GLContext() { if (this == gCurrentContext) gCurrentContext = 0; } bool GLContext::makeContextCurrent() { gCurrentContext = this; return true; } GLContext* GLContext::getCurrent() { return gCurrentContext; } } // namespace WebCore #endif // USE(OPENGL)