ReverbAccumulationBuffer.cpp   [plain text]


/*
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#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "ReverbAccumulationBuffer.h"

#include "VectorMath.h"

namespace WebCore {

using namespace VectorMath;

ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length)
    : m_buffer(length)
    , m_readIndex(0)
    , m_readTimeFrame(0)
{
}

void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfFrames)
{
    size_t bufferLength = m_buffer.size();
    bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength;
    
    ASSERT(isCopySafe);
    if (!isCopySafe)
        return;

    size_t framesAvailable = bufferLength - m_readIndex;
    size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
    size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;

    float* source = m_buffer.data();
    memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1);
    memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1);

    // Handle wrap-around if necessary
    if (numberOfFrames2 > 0) {
        memcpy(destination + numberOfFrames1, source, sizeof(float) * numberOfFrames2);
        memset(source, 0, sizeof(float) * numberOfFrames2);
    }

    m_readIndex = (m_readIndex + numberOfFrames) % bufferLength;
    m_readTimeFrame += numberOfFrames;
}

void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFrames) const
{
    // Update caller's readIndex
    *readIndex = (*readIndex + numberOfFrames) % m_buffer.size();
}

int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames)
{
    size_t bufferLength = m_buffer.size();
    
    size_t writeIndex = (*readIndex + delayFrames) % bufferLength;

    // Update caller's readIndex
    *readIndex = (*readIndex + numberOfFrames) % bufferLength;

    size_t framesAvailable = bufferLength - writeIndex;
    size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
    size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;

    float* destination = m_buffer.data();

    bool isSafe = writeIndex <= bufferLength && numberOfFrames1 + writeIndex <= bufferLength && numberOfFrames2 <= bufferLength;
    ASSERT(isSafe);
    if (!isSafe)
        return 0;

    vadd(source, 1, destination + writeIndex, 1, destination + writeIndex, 1, numberOfFrames1);

    // Handle wrap-around if necessary
    if (numberOfFrames2 > 0)       
        vadd(source + numberOfFrames1, 1, destination, 1, destination, 1, numberOfFrames2);

    return writeIndex;
}

void ReverbAccumulationBuffer::reset()
{
    m_buffer.zero();
    m_readIndex = 0;
    m_readTimeFrame = 0;
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)