AsyncFileSystem.h   [plain text]


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#ifndef AsyncFileSystem_h
#define AsyncFileSystem_h

#if ENABLE(FILE_SYSTEM)

#include "KURL.h"
#include "PlatformString.h"
#include "Timer.h"
#include <wtf/PassOwnPtr.h>

namespace WebCore {

class AsyncFileSystem;
class AsyncFileSystemCallbacks;
class AsyncFileWriterClient;

// This class provides async interface for platform-specific file system implementation.  Note that all the methods take platform paths.
class AsyncFileSystem {
    WTF_MAKE_NONCOPYABLE(AsyncFileSystem);
public:
    virtual ~AsyncFileSystem() { }

    // FileSystem type
    enum Type {
        Temporary,
        Persistent,
    };

    // Path prefixes that are used in the filesystem URLs (that can be obtained by toURL()).
    // http://www.w3.org/TR/file-system-api/#widl-Entry-toURL
    static const char persistentPathPrefix[];
    static const size_t persistentPathPrefixLength;
    static const char temporaryPathPrefix[];
    static const size_t temporaryPathPrefixLength;

    virtual void stop() { }
    virtual bool hasPendingActivity() { return false; }

    static bool isAvailable();

    static bool isValidType(Type);

    static bool crackFileSystemURL(const KURL&, Type&, String& filePath);

    virtual String toURL(const String& originString, const String& fullPath) = 0;

    // Subclass must implement this if it supports synchronous operations.
    // This should return false if there are no pending operations.
    virtual bool waitForOperationToComplete() { return false; }

    // Creates and returns a new platform-specific AsyncFileSystem instance if the platform has its own implementation.
    static PassOwnPtr<AsyncFileSystem> create(Type);

    // Opens a new file system. The create parameter specifies whether or not to create the path if it does not already exists.
    static void openFileSystem(const String& basePath, const String& storageIdentifier, Type, bool create, PassOwnPtr<AsyncFileSystemCallbacks>);

    // Moves a file or directory from srcPath to destPath.
    // AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void move(const String& srcPath, const String& destPath, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Copies a file or directory from srcPath to destPath.
    // AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void copy(const String& srcPath, const String& destPath, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Deletes a file or directory at a given path.
    // It is an error to try to remove a directory that is not empty.
    // AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void remove(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Recursively deletes a directory at a given path.
    // AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void removeRecursively(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Retrieves the metadata information of the file or directory at a given path.
    // AsyncFileSystemCallbacks::didReadMetadata() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void readMetadata(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Creates a file at a given path.  If exclusive flag is true, it fails if the path already exists.
    // AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void createFile(const String& path, bool exclusive, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Creates a directory at a given path.  If exclusive flag is true, it fails if the path already exists.
    // AsyncFileSystemCallbacks::didSucceed() is called when the operation is completed successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void createDirectory(const String& path, bool exclusive, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Checks if a file exists at a given path.
    // AsyncFileSystemCallbacks::didSucceed() is called if the file exists.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void fileExists(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Checks if a directory exists at a given path.
    // AsyncFileSystemCallbacks::didSucceed() is called if the directory exists.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void directoryExists(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Reads directory entries of a given directory at path.
    // AsyncFileSystemCallbacks::didReadDirectoryEntry() is called when each directory entry is called. AsyncFileSystemCallbacks::didReadDirectoryEntries() is called after a chunk of directory entries have been read.
    // AsyncFileSystemCallbacks::didFail() is when there is an error.
    virtual void readDirectory(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Creates an AsyncFileWriter for a given file path.
    // AsyncFileSystemCallbacks::didCreateFileWriter() is called when an AsyncFileWriter is created successfully.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void createWriter(AsyncFileWriterClient* client, const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    // Creates a snapshot file and read its metadata for a new File object.
    // In local filesystem cases the backend may simply return the metadata of the file itself (as well as readMetadata does),
    // while in remote filesystem case the backend may download the file into a temporary snapshot file and return the metadata of the temporary file.
    // AsyncFileSystemCallbacks::didReadMetadata() is called when the metadata for the snapshot file is successfully returned.
    // AsyncFileSystemCallbacks::didFail() is called otherwise.
    virtual void createSnapshotFileAndReadMetadata(const String& path, PassOwnPtr<AsyncFileSystemCallbacks>) = 0;

    Type type() const { return m_type; }

protected:
    AsyncFileSystem(Type type)
        : m_type(type)
    {
    }

    Type m_type;
};

} // namespace WebCore

#endif // ENABLE(FILE_SYSTEM)

#endif // AsyncFileSystem_h