ConvolverNode.h   [plain text]


/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
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#ifndef ConvolverNode_h
#define ConvolverNode_h

#include "AudioNode.h"
#include <wtf/OwnPtr.h>
#include <wtf/RefPtr.h>
#include <wtf/Threading.h>

namespace WebCore {

class AudioBuffer;
class Reverb;
    
class ConvolverNode : public AudioNode {
public:
    static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate)
    {
        return adoptRef(new ConvolverNode(context, sampleRate));      
    }
    
    virtual ~ConvolverNode();
    
    // AudioNode
    virtual void process(size_t framesToProcess);
    virtual void reset();
    virtual void initialize();
    virtual void uninitialize();

    // Impulse responses
    void setBuffer(AudioBuffer*);
    AudioBuffer* buffer();

    bool normalize() const { return m_normalize; }
    void setNormalize(bool normalize) { m_normalize = normalize; }

private:
    ConvolverNode(AudioContext*, float sampleRate);

    virtual double tailTime() const OVERRIDE;
    virtual double latencyTime() const OVERRIDE;

    OwnPtr<Reverb> m_reverb;
    RefPtr<AudioBuffer> m_buffer;

    // This synchronizes dynamic changes to the convolution impulse response with process().
    mutable Mutex m_processLock;

    // Normalize the impulse response or not. Must default to true.
    bool m_normalize;
};

} // namespace WebCore

#endif // ConvolverNode_h