AudioPannerNode.idl   [plain text]


/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
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 *
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module audio {
    interface [
        Conditional=WEB_AUDIO,
        JSGenerateToJSObject
    ] AudioPannerNode : AudioNode {
        // Panning model
        const unsigned short EQUALPOWER = 0;
        const unsigned short HRTF = 1;
        const unsigned short SOUNDFIELD = 2;

        // Distance model
        const unsigned short LINEAR_DISTANCE = 0;
        const unsigned short INVERSE_DISTANCE = 1;
        const unsigned short EXPONENTIAL_DISTANCE = 2;

        // Default model for stereo is HRTF 
        // FIXME: use unsigned short when glue generation supports it
        attribute unsigned long panningModel
            setter raises(DOMException);

        // Uses a 3D cartesian coordinate system 
        void setPosition(in float x, in float y, in float z);
        void setOrientation(in float x, in float y, in float z);
        void setVelocity(in float x, in float y, in float z);

        // Distance model
        attribute unsigned long distanceModel; // FIXME: use unsigned short when glue generation supports it
        attribute float refDistance;
        attribute float maxDistance;
        attribute float rolloffFactor;

        // Directional sound cone
        attribute float coneInnerAngle;
        attribute float coneOuterAngle;
        attribute float coneOuterGain;

        // Dynamically calculated gain values          
        readonly attribute AudioGain coneGain;
        readonly attribute AudioGain distanceGain;
    };
}