Gamepad.cpp   [plain text]


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright
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 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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#include "config.h"
#include "Gamepad.h"

#if ENABLE(GAMEPAD)

#include <wtf/text/WTFString.h>

namespace WebCore {

Gamepad::Gamepad()
    : m_index(0)
    , m_timestamp(0)
{
}

void Gamepad::axes(unsigned count, float* data)
{
    m_axes.resize(count);
    std::copy(data, data + count, m_axes.begin());
}

void Gamepad::buttons(unsigned count, float* data)
{
    m_buttons.resize(count);
    std::copy(data, data + count, m_buttons.begin());
}

Gamepad::~Gamepad()
{
}

} // namespace WebCore

#endif // ENABLE(GAMEPAD)