/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "LoaderRunLoopCF.h" #if USE(CFNETWORK) #include "AutodrainedPool.h" #include <CoreFoundation/CoreFoundation.h> #include <limits> #include <wtf/MainThread.h> #include <wtf/Threading.h> namespace WebCore { static CFRunLoopRef loaderRunLoopObject = 0; static void emptyPerform(void*) { } static void runLoaderThread(void*) { loaderRunLoopObject = CFRunLoopGetCurrent(); // Must add a source to the run loop to prevent CFRunLoopRun() from exiting. CFRunLoopSourceContext ctxt = {0, (void*)1 /*must be non-NULL*/, 0, 0, 0, 0, 0, 0, 0, emptyPerform}; CFRunLoopSourceRef bogusSource = CFRunLoopSourceCreate(0, 0, &ctxt); CFRunLoopAddSource(loaderRunLoopObject, bogusSource, kCFRunLoopDefaultMode); SInt32 result; do { AutodrainedPool pool; result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, std::numeric_limits<double>::max(), true); } while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished); } CFRunLoopRef loaderRunLoop() { ASSERT(isMainThread()); if (!loaderRunLoopObject) { createThread(runLoaderThread, 0, "WebCore: CFNetwork Loader"); while (!loaderRunLoopObject) { // FIXME: <http://webkit.org/b/55402> - loaderRunLoop() should use synchronization instead of while loop #if PLATFORM(WIN) Sleep(10); #else struct timespec sleepTime = { 0, 10 * 1000 * 1000 }; nanosleep(&sleepTime, 0); #endif } } return loaderRunLoopObject; } } // namespace WebCore #endif // USE(CFNETWORK)