TextureMapperAnimation.h [plain text]
#ifndef TextureMapperAnimation_h
#define TextureMapperAnimation_h
#include "GraphicsLayer.h"
#include "TransformationMatrix.h"
#include <wtf/HashMap.h>
#include <wtf/text/StringHash.h>
#if USE(TEXTURE_MAPPER)
namespace WebCore {
class TextureMapperAnimationClient {
public:
virtual void setTransform(const TransformationMatrix&) = 0;
virtual void setOpacity(float) = 0;
};
class TextureMapperAnimation {
public:
enum AnimationState { PlayingState, PausedState, StoppedState };
TextureMapperAnimation()
: m_keyframes(AnimatedPropertyInvalid)
{ }
TextureMapperAnimation(const KeyframeValueList&, const IntSize&, const Animation*, double, bool);
void apply(TextureMapperAnimationClient*);
void pause(double);
AnimationState state() const { return m_state; }
void setState(AnimationState s) { m_state = s; }
AnimatedPropertyID property() const { return m_keyframes.property(); }
bool isActive() const;
private:
void applyInternal(TextureMapperAnimationClient*, const AnimationValue* from, const AnimationValue* to, float progress);
KeyframeValueList m_keyframes;
IntSize m_boxSize;
RefPtr<Animation> m_animation;
String m_name;
bool m_listsMatch;
bool m_hasBigRotation;
double m_startTime;
double m_pauseTime;
AnimationState m_state;
};
class TextureMapperAnimations {
public:
TextureMapperAnimations() { }
void add(const String& name, const TextureMapperAnimation& animation) { m_animations.add(name, animation); }
void remove(const String& name) { m_animations.remove(name); }
void pause(const String&, double);
void apply(TextureMapperAnimationClient*);
bool isEmpty() const { return m_animations.isEmpty(); }
bool hasRunningAnimations() const;
bool hasActiveAnimationsOfType(AnimatedPropertyID type) const;
private:
HashMap<String, TextureMapperAnimation> m_animations;
};
}
#endif // USE(TEXTURE_MAPPER)
#endif // TextureMapperAnimation_h