GraphicsSurface.cpp [plain text]
#include "config.h"
#include "GraphicsSurface.h"
#include "NotImplemented.h"
#if USE(GRAPHICS_SURFACE)
namespace WebCore {
PassRefPtr<GraphicsSurface> GraphicsSurface::create(const IntSize& size, Flags flags, uint32_t token)
{
RefPtr<GraphicsSurface> surface = adoptRef(new GraphicsSurface(size, flags));
if (!surface->platformImport(token))
return PassRefPtr<GraphicsSurface>();
return surface;
}
PassRefPtr<GraphicsSurface> GraphicsSurface::create(const IntSize& size, GraphicsSurface::Flags flags)
{
RefPtr<GraphicsSurface> surface = adoptRef(new GraphicsSurface(size, flags));
if (!surface->platformCreate(size, flags))
return PassRefPtr<GraphicsSurface>();
return surface;
}
uint32_t GraphicsSurface::exportToken()
{
return platformExport();
}
PassOwnPtr<GraphicsContext> GraphicsSurface::beginPaint(const IntRect& rect, LockOptions lockOptions)
{
int stride = 0;
char* bits = platformLock(rect, &stride, lockOptions);
OwnPtr<GraphicsContext> graphicsContext = platformBeginPaint(rect.size(), bits, stride);
return graphicsContext.release();
}
void GraphicsSurface::copyToGLTexture(uint32_t target, uint32_t texture, const IntRect& targetRect, const IntPoint& offset)
{
platformCopyToGLTexture(target, texture, targetRect, offset);
}
GraphicsSurface::GraphicsSurface(const IntSize& size, Flags flags)
: m_size(size)
, m_flags(flags)
, m_platformSurface(0)
, m_texture(0)
, m_fbo(0)
{
}
}
#endif