FloatRectQt.cpp   [plain text]


/*
 * Copyright (C) 2006 Zack Rusin <zack@kde.org>
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "FloatRect.h"

#include <QRectF>

namespace WebCore {

FloatRect::FloatRect(const QRectF& r)
    : m_location(r.topLeft())
    , m_size(r.width()
    , r.height())
{
}

FloatRect::operator QRectF() const
{
    return QRectF(x(), y(), width(), height());
}

FloatRect FloatRect::normalized() const
{
    FloatRect normalizedRect = *this;

    if (width() < 0) {
        normalizedRect.setX(x() + width());
        normalizedRect.setWidth(-width());
    }
    if (height() < 0) {
        normalizedRect.setY(y() + height());
        normalizedRect.setHeight(-height());
    }
    return normalizedRect;
}

}

// vim: ts=4 sw=4 et