#include "config.h"
#if ENABLE(FILTERS)
#include "FEFlood.h"
#include "Filter.h"
#include "GraphicsContext.h"
#include "RenderTreeAsText.h"
#include "TextStream.h"
namespace WebCore {
FEFlood::FEFlood(Filter* filter, const Color& floodColor, float floodOpacity)
: FilterEffect(filter)
, m_floodColor(floodColor)
, m_floodOpacity(floodOpacity)
{
}
PassRefPtr<FEFlood> FEFlood::create(Filter* filter, const Color& floodColor, float floodOpacity)
{
return adoptRef(new FEFlood(filter, floodColor, floodOpacity));
}
Color FEFlood::floodColor() const
{
return m_floodColor;
}
bool FEFlood::setFloodColor(const Color& color)
{
if (m_floodColor == color)
return false;
m_floodColor = color;
return true;
}
float FEFlood::floodOpacity() const
{
return m_floodOpacity;
}
bool FEFlood::setFloodOpacity(float floodOpacity)
{
if (m_floodOpacity == floodOpacity)
return false;
m_floodOpacity = floodOpacity;
return true;
}
void FEFlood::platformApplySoftware()
{
ImageBuffer* resultImage = createImageBufferResult();
if (!resultImage)
return;
Color color = colorWithOverrideAlpha(floodColor().rgb(), floodOpacity());
resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color, ColorSpaceDeviceRGB);
}
void FEFlood::dump()
{
}
TextStream& FEFlood::externalRepresentation(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "[feFlood";
FilterEffect::externalRepresentation(ts);
ts << " flood-color=\"" << floodColor().nameForRenderTreeAsText() << "\" "
<< "flood-opacity=\"" << floodOpacity() << "\"]\n";
return ts;
}
}
#endif // ENABLE(FILTERS)