RenderSurfaceChromium.h [plain text]
#ifndef RenderSurfaceChromium_h
#define RenderSurfaceChromium_h
#if USE(ACCELERATED_COMPOSITING)
#include "FloatRect.h"
#include "IntRect.h"
#include "ProgramBinding.h"
#include "ShaderChromium.h"
#include "TextureManager.h"
#include "TransformationMatrix.h"
#include <wtf/Noncopyable.h>
namespace WebCore {
class FilterOperations;
class LayerChromium;
class LayerRendererChromium;
class ManagedTexture;
class RenderSurfaceChromium {
WTF_MAKE_NONCOPYABLE(RenderSurfaceChromium);
public:
explicit RenderSurfaceChromium(LayerChromium*);
~RenderSurfaceChromium();
FloatRect drawableContentRect() const;
const IntRect& contentRect() const { return m_contentRect; }
void setContentRect(const IntRect& contentRect) { m_contentRect = contentRect; }
float drawOpacity() const { return m_drawOpacity; }
void setDrawOpacity(float drawOpacity) { m_drawOpacity = drawOpacity; }
bool drawOpacityIsAnimating() const { return m_drawOpacityIsAnimating; }
void setDrawOpacityIsAnimating(bool drawOpacityIsAnimating) { m_drawOpacityIsAnimating = drawOpacityIsAnimating; }
const TransformationMatrix& drawTransform() const { return m_drawTransform; }
void setDrawTransform(const TransformationMatrix& drawTransform) { m_drawTransform = drawTransform; }
const TransformationMatrix& originTransform() const { return m_originTransform; }
void setOriginTransform(const TransformationMatrix& originTransform) { m_originTransform = originTransform; }
const TransformationMatrix& screenSpaceTransform() const { return m_screenSpaceTransform; }
void setScreenSpaceTransform(const TransformationMatrix& screenSpaceTransform) { m_screenSpaceTransform = screenSpaceTransform; }
const TransformationMatrix& replicaDrawTransform() const { return m_replicaDrawTransform; }
void setReplicaDrawTransform(const TransformationMatrix& replicaDrawTransform) { m_replicaDrawTransform = replicaDrawTransform; }
const TransformationMatrix& replicaOriginTransform() const { return m_replicaOriginTransform; }
void setReplicaOriginTransform(const TransformationMatrix& replicaOriginTransform) { m_replicaOriginTransform = replicaOriginTransform; }
const TransformationMatrix& replicaScreenSpaceTransform() const { return m_replicaScreenSpaceTransform; }
void setReplicaScreenSpaceTransform(const TransformationMatrix& replicaScreenSpaceTransform) { m_replicaScreenSpaceTransform = replicaScreenSpaceTransform; }
bool targetSurfaceTransformsAreAnimating() const { return m_targetSurfaceTransformsAreAnimating; }
void setTargetSurfaceTransformsAreAnimating(bool animating) { m_targetSurfaceTransformsAreAnimating = animating; }
bool screenSpaceTransformsAreAnimating() const { return m_screenSpaceTransformsAreAnimating; }
void setScreenSpaceTransformsAreAnimating(bool animating) { m_screenSpaceTransformsAreAnimating = animating; }
const IntRect& clipRect() const { return m_clipRect; }
void setClipRect(const IntRect& clipRect) { m_clipRect = clipRect; }
void setFilters(const FilterOperations& filters) { m_filters = filters; }
const FilterOperations& filters() const { return m_filters; }
void setBackgroundFilters(const FilterOperations& filters) { m_backgroundFilters = filters; }
const FilterOperations& backgroundFilters() const { return m_backgroundFilters; }
bool skipsDraw() const { return m_skipsDraw; }
void setSkipsDraw(bool skipsDraw) { m_skipsDraw = skipsDraw; }
void clearLayerList() { m_layerList.clear(); }
Vector<RefPtr<LayerChromium> >& layerList() { return m_layerList; }
void setMaskLayer(LayerChromium* maskLayer) { m_maskLayer = maskLayer; }
void setNearestAncestorThatMovesPixels(RenderSurfaceChromium* surface) { m_nearestAncestorThatMovesPixels = surface; }
const RenderSurfaceChromium* nearestAncestorThatMovesPixels() const { return m_nearestAncestorThatMovesPixels; }
bool hasReplica() const;
private:
LayerChromium* m_owningLayer;
LayerChromium* m_maskLayer;
IntRect m_contentRect;
bool m_skipsDraw;
float m_drawOpacity;
bool m_drawOpacityIsAnimating;
TransformationMatrix m_drawTransform;
TransformationMatrix m_originTransform;
TransformationMatrix m_screenSpaceTransform;
TransformationMatrix m_replicaDrawTransform;
TransformationMatrix m_replicaOriginTransform;
TransformationMatrix m_replicaScreenSpaceTransform;
bool m_targetSurfaceTransformsAreAnimating;
bool m_screenSpaceTransformsAreAnimating;
FilterOperations m_filters;
FilterOperations m_backgroundFilters;
IntRect m_clipRect;
Vector<RefPtr<LayerChromium> > m_layerList;
RenderSurfaceChromium* m_nearestAncestorThatMovesPixels;
int m_targetRenderSurfaceLayerIndexHistory;
int m_currentLayerIndexHistory;
friend struct CCLayerIteratorActions;
};
}
#endif // USE(ACCELERATED_COMPOSITING)
#endif