PatternCG.cpp   [plain text]


/*
 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc.  All rights reserved.
 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "Pattern.h"

#include "AffineTransform.h"
#include "GraphicsContext.h"
#include <ApplicationServices/ApplicationServices.h>
#include <wtf/MainThread.h>

#if PLATFORM(MAC) || PLATFORM(CHROMIUM)
#include "WebCoreSystemInterface.h"
#endif

#if PLATFORM(WIN)
#include <WebKitSystemInterface/WebKitSystemInterface.h>
#endif

namespace WebCore {

static void patternCallback(void* info, CGContextRef context)
{
    CGImageRef platformImage = static_cast<CGImageRef>(info);
    if (!platformImage)
        return;

    CGRect rect = GraphicsContext(context).roundToDevicePixels(
        FloatRect(0, 0, CGImageGetWidth(platformImage), CGImageGetHeight(platformImage)));
    CGContextDrawImage(context, rect, platformImage);
}

static void patternReleaseOnMainThreadCallback(void* info)
{
    CGImageRelease(static_cast<CGImageRef>(info));
}

static void patternReleaseCallback(void* info)
{
    callOnMainThread(patternReleaseOnMainThreadCallback, info);
}

CGPatternRef Pattern::createPlatformPattern(const AffineTransform& userSpaceTransformation) const
{
    IntRect tileRect = tileImage()->rect();

    AffineTransform patternTransform = userSpaceTransformation * m_patternSpaceTransformation;
    patternTransform.scaleNonUniform(1, -1);
    patternTransform.translate(0, -tileRect.height());

    // If we're repeating in both directions, we can use image-backed patterns
    // instead of custom patterns, and avoid tiling-edge pixel cracks.
    if (m_repeatX && m_repeatY)
        return wkCGPatternCreateWithImageAndTransform(tileImage()->getCGImageRef(), patternTransform, wkPatternTilingConstantSpacing);

    // If FLT_MAX should also be used for xStep or yStep, nothing is rendered. Using fractions of FLT_MAX also
    // result in nothing being rendered.
    // INT_MAX is almost correct, but there seems to be some number wrapping occurring making the fill
    // pattern is not filled correctly.
    // To make error of floating point less than 0.5, we use the half of the number of mantissa of float (1 << 22).
    CGFloat xStep = m_repeatX ? tileRect.width() : (1 << 22);
    CGFloat yStep = m_repeatY ? tileRect.height() : (1 << 22);

    // The pattern will release the CGImageRef when it's done rendering in patternReleaseCallback
    CGImageRef platformImage = CGImageRetain(tileImage()->getCGImageRef());

    const CGPatternCallbacks patternCallbacks = { 0, patternCallback, patternReleaseCallback };
    return CGPatternCreate(platformImage, tileRect, patternTransform, xStep, yStep, kCGPatternTilingConstantSpacing, TRUE, &patternCallbacks);
}

}