PlatformTouchEvent.h [plain text]
#ifndef PlatformTouchEvent_h
#define PlatformTouchEvent_h
#include "PlatformEvent.h"
#include "PlatformTouchPoint.h"
#include <wtf/Vector.h>
#if ENABLE(TOUCH_EVENTS)
#if PLATFORM(QT)
QT_BEGIN_NAMESPACE
class QTouchEvent;
QT_END_NAMESPACE
#endif
#if PLATFORM(EFL)
typedef struct _Eina_List Eina_List;
#endif
#if PLATFORM(BLACKBERRY)
namespace BlackBerry {
namespace Platform {
class TouchEvent;
};
};
#endif
namespace WebCore {
class PlatformTouchEvent : public PlatformEvent {
public:
PlatformTouchEvent()
: PlatformEvent(PlatformEvent::TouchStart)
#if PLATFORM(BLACKBERRY)
, m_rotation(0)
, m_scale(1)
, m_doubleTap(false)
, m_touchHold(false)
#endif
{
}
#if PLATFORM(EFL)
PlatformTouchEvent(Eina_List*, const IntPoint, PlatformEvent::Type, int metaState);
#elif PLATFORM(BLACKBERRY)
PlatformTouchEvent(BlackBerry::Platform::TouchEvent*);
#endif
const Vector<PlatformTouchPoint>& touchPoints() const { return m_touchPoints; }
#if PLATFORM(BLACKBERRY)
float rotation() const { return m_rotation; }
float scale() const { return m_scale; }
bool doubleTap() const { return m_doubleTap; }
bool touchHold() const { return m_touchHold; }
#endif
protected:
Vector<PlatformTouchPoint> m_touchPoints;
#if PLATFORM(BLACKBERRY)
float m_rotation;
float m_scale;
bool m_doubleTap;
bool m_touchHold;
#endif
};
}
#endif // ENABLE(TOUCH_EVENTS)
#endif // PlatformTouchEvent_h