WebGLContextObject.cpp   [plain text]


/*
 * Copyright (C) 2011 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 */

#include "config.h"

#if ENABLE(WEBGL)

#include "WebGLContextObject.h"

#include "WebGLRenderingContext.h"

namespace WebCore {

WebGLContextObject::WebGLContextObject(WebGLRenderingContext* context)
    : WebGLObject(context)
    , m_context(context)
{
}

WebGLContextObject::~WebGLContextObject()
{
    if (m_context)
        m_context->removeContextObject(this);
}

void WebGLContextObject::detachContext()
{
    detach();
    if (m_context) {
        deleteObject(m_context->graphicsContext3D());
        m_context->removeContextObject(this);
        m_context = 0;
    }
}

GraphicsContext3D* WebGLContextObject::getAGraphicsContext3D() const
{
    return m_context ? m_context->graphicsContext3D() : 0;
}

}

#endif // ENABLE(WEBGL)