JSPopStateEventCustom.cpp   [plain text]


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#include "config.h"

#include "History.h"
#include "JSHistory.h"
#include "JSPopStateEvent.h"

using namespace JSC;

namespace WebCore {

// Save the state value to the m_state member of a JSPopStateEvent, and return it, for convenience.
static const JSValue& cacheState(ExecState* exec, JSPopStateEvent* event, const JSValue& state)
{
    event->m_state.set(exec->globalData(), event, state);
    return state;
}

JSValue JSPopStateEvent::state(ExecState* exec) const
{
    JSValue cachedValue = m_state.get();
    if (!cachedValue.isEmpty())
        return cachedValue;

    PopStateEvent* event = static_cast<PopStateEvent*>(impl());

    if (!event->state().hasNoValue())
        return cacheState(exec, const_cast<JSPopStateEvent*>(this), event->state().jsValue());

    History* history = event->history();
    if (!history || !event->serializedState())
        return cacheState(exec, const_cast<JSPopStateEvent*>(this), jsNull());

    // There's no cached value from a previous invocation, nor a state value was provided by the
    // event, but there is a history object, so first we need to see if the state object has been
    // deserialized through the history object already.
    // The current history state object might've changed in the meantime, so we need to take care
    // of using the correct one, and always share the same deserialization with history.state.

    bool isSameState = history->isSameAsCurrentState(event->serializedState());
    JSValue result;

    if (isSameState) {
        JSHistory* jsHistory = jsCast<JSHistory*>(toJS(exec, globalObject(), history).asCell());
        result = jsHistory->state(exec);
    } else
        result = event->serializedState()->deserialize(exec, globalObject(), 0);

    return cacheState(exec, const_cast<JSPopStateEvent*>(this), result);
}

} // namespace WebCore