GraphicsContextWin.cpp   [plain text]


/*
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 *
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 * modification, are permitted provided that the following conditions
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 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#include "config.h"
#include "GraphicsContext.h"

#if USE(CG)
#include "GraphicsContextPlatformPrivateCG.h"
#elif USE(CAIRO)
#include "GraphicsContextPlatformPrivateCairo.h"
#endif

#include "AffineTransform.h"
#include "BitmapInfo.h"
#include "TransformationMatrix.h"
#include "NotImplemented.h"
#include "Path.h"
#include <wtf/MathExtras.h>

using namespace std;

namespace WebCore {

static void fillWithClearColor(HBITMAP bitmap)
{
    BITMAP bmpInfo;
    GetObject(bitmap, sizeof(bmpInfo), &bmpInfo);
    int bufferSize = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
    memset(bmpInfo.bmBits, 0, bufferSize);
}

void GraphicsContext::setShouldIncludeChildWindows(bool include)
{
    m_data->m_shouldIncludeChildWindows = include;
}

bool GraphicsContext::shouldIncludeChildWindows() const
{
    return m_data->m_shouldIncludeChildWindows;
}

GraphicsContext::WindowsBitmap::WindowsBitmap(HDC hdc, const IntSize& size)
    : m_hdc(0)
{
    BitmapInfo bitmapInfo = BitmapInfo::create(size);

    void* storage = 0;
    m_bitmap = CreateDIBSection(0, &bitmapInfo, DIB_RGB_COLORS, &storage, 0, 0);
    if (!m_bitmap)
        return;

    m_hdc = CreateCompatibleDC(hdc);
    SelectObject(m_hdc, m_bitmap);

    m_pixelData.initialize(m_bitmap);

    ASSERT(storage == m_pixelData.buffer());

    SetGraphicsMode(m_hdc, GM_ADVANCED);
}

GraphicsContext::WindowsBitmap::~WindowsBitmap()
{
    if (!m_bitmap)
        return;

    DeleteDC(m_hdc);
    DeleteObject(m_bitmap);
}

PassOwnPtr<GraphicsContext::WindowsBitmap> GraphicsContext::createWindowsBitmap(const IntSize& size)
{
    return adoptPtr(new WindowsBitmap(m_data->m_hdc, size));
}

HDC GraphicsContext::getWindowsContext(const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
{
    // FIXME: Should a bitmap be created also when a shadow is set?
    if (mayCreateBitmap && (!m_data->m_hdc || isInTransparencyLayer())) {
        if (dstRect.isEmpty())
            return 0;

        // Create a bitmap DC in which to draw.
        BitmapInfo bitmapInfo = BitmapInfo::create(dstRect.size());

        void* pixels = 0;
        HBITMAP bitmap = ::CreateDIBSection(NULL, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
        if (!bitmap)
            return 0;

        HDC bitmapDC = ::CreateCompatibleDC(m_data->m_hdc);
        ::SelectObject(bitmapDC, bitmap);

        // Fill our buffer with clear if we're going to alpha blend.
        if (supportAlphaBlend)
           fillWithClearColor(bitmap);

        // Make sure we can do world transforms.
        SetGraphicsMode(bitmapDC, GM_ADVANCED);

        // Apply a translation to our context so that the drawing done will be at (0,0) of the bitmap.
        XFORM xform = TransformationMatrix().translate(-dstRect.x(), -dstRect.y());

        ::SetWorldTransform(bitmapDC, &xform);

        return bitmapDC;
    }

    m_data->flush();
    m_data->save();
    return m_data->m_hdc;
}

void GraphicsContextPlatformPrivate::save()
{
    if (!m_hdc)
        return;
    SaveDC(m_hdc);
}

void GraphicsContextPlatformPrivate::restore()
{
    if (!m_hdc)
        return;
    RestoreDC(m_hdc, -1);
}

void GraphicsContextPlatformPrivate::clip(const FloatRect& clipRect)
{
    if (!m_hdc)
        return;
    IntersectClipRect(m_hdc, clipRect.x(), clipRect.y(), clipRect.maxX(), clipRect.maxY());
}

void GraphicsContextPlatformPrivate::clip(const Path&)
{
    notImplemented();
}

void GraphicsContextPlatformPrivate::scale(const FloatSize& size)
{
    if (!m_hdc)
        return;

    XFORM xform = TransformationMatrix().scaleNonUniform(size.width(), size.height());
    ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}

static const double deg2rad = 0.017453292519943295769; // pi/180

void GraphicsContextPlatformPrivate::rotate(float degreesAngle)
{
    XFORM xform = TransformationMatrix().rotate(degreesAngle);
    ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}

void GraphicsContextPlatformPrivate::translate(float x , float y)
{
    if (!m_hdc)
        return;

    XFORM xform = TransformationMatrix().translate(x, y);
    ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}

void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
{
    if (!m_hdc)
        return;

    XFORM xform = transform.toTransformationMatrix();
    ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}

void GraphicsContextPlatformPrivate::setCTM(const AffineTransform& transform)
{
    if (!m_hdc)
        return;

    XFORM xform = transform.toTransformationMatrix();
    SetWorldTransform(m_hdc, &xform);
}

}