TransformationMatrixSkia.cpp   [plain text]


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#include "config.h"
#include "AffineTransform.h"
#include "TransformationMatrix.h"

#include "SkiaUtils.h"

namespace WebCore {

TransformationMatrix::operator SkMatrix() const
{
    SkMatrix result;

    result.setScaleX(WebCoreDoubleToSkScalar(a()));
    result.setSkewX(WebCoreDoubleToSkScalar(c()));
    result.setTranslateX(WebCoreDoubleToSkScalar(e()));

    result.setScaleY(WebCoreDoubleToSkScalar(d()));
    result.setSkewY(WebCoreDoubleToSkScalar(b()));
    result.setTranslateY(WebCoreDoubleToSkScalar(f()));

    // FIXME: Set perspective properly.
    result.setPerspX(0);
    result.setPerspY(0);
    result.set(SkMatrix::kMPersp2, SK_Scalar1);

    return result;
}

AffineTransform::operator SkMatrix() const
{
    SkMatrix result;

    result.setScaleX(WebCoreDoubleToSkScalar(a()));
    result.setSkewX(WebCoreDoubleToSkScalar(c()));
    result.setTranslateX(WebCoreDoubleToSkScalar(e()));

    result.setScaleY(WebCoreDoubleToSkScalar(d()));
    result.setSkewY(WebCoreDoubleToSkScalar(b()));
    result.setTranslateY(WebCoreDoubleToSkScalar(f()));

    // FIXME: Set perspective properly.
    result.setPerspX(0);
    result.setPerspY(0);
    result.set(SkMatrix::kMPersp2, SK_Scalar1);

    return result;
}

} // namespace WebCore