SharedGraphicsContext3D.cpp   [plain text]


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
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#include "config.h"

#include "SharedGraphicsContext3D.h"
#include "Extensions3D.h"
#include "cc/CCProxy.h"

namespace WebCore {

class SharedGraphicsContext3DImpl {
public:
    SharedGraphicsContext3DImpl() : m_context(0) { }
    PassRefPtr<GraphicsContext3D> getOrCreateContext()
    {
        // If we lost the context, or can't make it current, create a new one.
        if (m_context && (!m_context->makeContextCurrent() || (m_context->getExtensions()->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERROR)))
            m_context.clear();

        if (!m_context)
            createContext();

        if (m_context && !m_context->makeContextCurrent())
            m_context.clear();

        return m_context;
    }

    PassRefPtr<GraphicsContext3D> getContext()
    {
        return m_context;
    }

    PassRefPtr<GraphicsContext3D> createContext()
    {
        GraphicsContext3D::Attributes attributes;
        attributes.depth = false;
        attributes.stencil = true;
        attributes.antialias = false;
        attributes.shareResources = true;
        attributes.preferDiscreteGPU = true;
        m_context = GraphicsContext3D::create(attributes, 0);
        return m_context;
    }
private:
    RefPtr<GraphicsContext3D> m_context;
};

PassRefPtr<GraphicsContext3D> SharedGraphicsContext3D::get()
{
    DEFINE_STATIC_LOCAL(SharedGraphicsContext3DImpl, impl, ());
    return impl.getOrCreateContext();
}

enum ContextOperation {
    Get, Create
};

static PassRefPtr<GraphicsContext3D> getOrCreateContextForImplThread(ContextOperation op)
{
    DEFINE_STATIC_LOCAL(SharedGraphicsContext3DImpl, impl, ());
    return op == Create ? impl.createContext() : impl.getContext();
}

PassRefPtr<GraphicsContext3D> SharedGraphicsContext3D::getForImplThread()
{
    ASSERT(CCProxy::isImplThread());
    return getOrCreateContextForImplThread(Get);
}

bool SharedGraphicsContext3D::haveForImplThread()
{
    ASSERT(CCProxy::isMainThread());
    return getOrCreateContextForImplThread(Get);
}

bool SharedGraphicsContext3D::createForImplThread()
{
    ASSERT(CCProxy::isMainThread());
    return getOrCreateContextForImplThread(Create);
}

}