GraphicsContext3DClutter.cpp [plain text]
#include "config.h"
#include "GraphicsContext3D.h"
#if ENABLE(WEBGL)
#include "Extensions3DOpenGL.h"
#include "GraphicsContext3DPrivate.h"
#include "NotImplemented.h"
#include <wtf/NotFound.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
{
RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(attributes, hostWindow, false));
return context.release();
}
GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, bool)
{
notImplemented();
}
GraphicsContext3D::~GraphicsContext3D()
{
notImplemented();
}
bool GraphicsContext3D::getImageData(Image* image, unsigned int format, unsigned int type, bool premultiplyAlpha, bool ignoreGammaAndColorProfile, Vector<uint8_t>& outputVector)
{
notImplemented();
return false;
}
void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, PlatformContextCairo* context)
{
notImplemented();
}
void GraphicsContext3D::setContextLostCallback(PassOwnPtr<ContextLostCallback>)
{
}
void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>)
{
}
bool GraphicsContext3D::makeContextCurrent()
{
if (!m_private)
return false;
return m_private->makeContextCurrent();
}
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()
{
return m_private->platformContext();
}
bool GraphicsContext3D::isGLES2Compliant() const
{
return false;
}
#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* GraphicsContext3D::platformLayer() const
{
return m_private->platformLayer();
}
#endif
}
#endif // ENABLE(WEBGL)