GraphicsContext3DClutter.cpp   [plain text]


/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 * Copyright (C) 2011 Igalia S.L.
 * Copyright (C) 2012 Collabora Ltd.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "GraphicsContext3D.h"

#if ENABLE(WEBGL)

#include "Extensions3DOpenGL.h"
#include "GraphicsContext3DPrivate.h"
#include "NotImplemented.h"
#include <wtf/NotFound.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>

namespace WebCore {

PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
{
    RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(attributes, hostWindow, false));
    return context.release();
}

GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, bool)
{
    notImplemented();
}

GraphicsContext3D::~GraphicsContext3D()
{
    notImplemented();
}

bool GraphicsContext3D::getImageData(Image* image, unsigned int format, unsigned int type, bool premultiplyAlpha, bool ignoreGammaAndColorProfile, Vector<uint8_t>& outputVector)
{
    notImplemented();
    return false;
}

void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, PlatformContextCairo* context)
{
    notImplemented();
}

void GraphicsContext3D::setContextLostCallback(PassOwnPtr<ContextLostCallback>)
{
}

void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>)
{
}

bool GraphicsContext3D::makeContextCurrent()
{
    if (!m_private)
        return false;
    return m_private->makeContextCurrent();
}
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()
{
    return m_private->platformContext();
}

bool GraphicsContext3D::isGLES2Compliant() const
{
    return false;
}

#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* GraphicsContext3D::platformLayer() const
{
    return m_private->platformLayer();
}
#endif

} // namespace WebCore

#endif // ENABLE(WEBGL)