TextureUploader.h   [plain text]


/*
 * Copyright (C) 2012, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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#ifndef TextureUploader_h
#define TextureUploader_h

#include "LayerTextureUpdater.h"

namespace WebCore {

class TextureUploader {
public:
    virtual void uploadTexture(GraphicsContext3D*, LayerTextureUpdater::Texture*, TextureAllocator*, const IntRect sourceRect, const IntRect destRect) = 0;

protected:
    virtual ~TextureUploader() { }
};

class AcceleratedTextureUploader : public TextureUploader {
    WTF_MAKE_NONCOPYABLE(AcceleratedTextureUploader);
public:
    static PassOwnPtr<AcceleratedTextureUploader> create(PassRefPtr<GraphicsContext3D> context)
    {
        return adoptPtr(new AcceleratedTextureUploader(context));
    }
    virtual ~AcceleratedTextureUploader();

    virtual void uploadTexture(GraphicsContext3D*, LayerTextureUpdater::Texture*, TextureAllocator*, const IntRect sourceRect, const IntRect destRect);

protected:
    explicit AcceleratedTextureUploader(PassRefPtr<GraphicsContext3D>);

    RefPtr<GraphicsContext3D> m_context;
};

}

#endif