/* * Copyright (C) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextureUploader_h #define TextureUploader_h #include "LayerTextureUpdater.h" namespace WebCore { class TextureUploader { public: virtual void uploadTexture(GraphicsContext3D*, LayerTextureUpdater::Texture*, TextureAllocator*, const IntRect sourceRect, const IntRect destRect) = 0; protected: virtual ~TextureUploader() { } }; class AcceleratedTextureUploader : public TextureUploader { WTF_MAKE_NONCOPYABLE(AcceleratedTextureUploader); public: static PassOwnPtr<AcceleratedTextureUploader> create(PassRefPtr<GraphicsContext3D> context) { return adoptPtr(new AcceleratedTextureUploader(context)); } virtual ~AcceleratedTextureUploader(); virtual void uploadTexture(GraphicsContext3D*, LayerTextureUpdater::Texture*, TextureAllocator*, const IntRect sourceRect, const IntRect destRect); protected: explicit AcceleratedTextureUploader(PassRefPtr<GraphicsContext3D>); RefPtr<GraphicsContext3D> m_context; }; } #endif