TransformationMatrixCG.cpp   [plain text]


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#include "config.h"
#include "AffineTransform.h"
#include "TransformationMatrix.h"

#if USE(CG)

#include <CoreGraphics/CGAffineTransform.h>
#include "FloatConversion.h"

namespace WebCore {

TransformationMatrix::TransformationMatrix(const CGAffineTransform& t)
{
    setA(t.a);
    setB(t.b);
    setC(t.c);
    setD(t.d);
    setE(t.tx);
    setF(t.ty);
}

TransformationMatrix::operator CGAffineTransform() const
{
    return CGAffineTransformMake(narrowPrecisionToCGFloat(a()),
                                 narrowPrecisionToCGFloat(b()),
                                 narrowPrecisionToCGFloat(c()),
                                 narrowPrecisionToCGFloat(d()),
                                 narrowPrecisionToCGFloat(e()),
                                 narrowPrecisionToCGFloat(f()));
}

AffineTransform::AffineTransform(const CGAffineTransform& t)
{
    setMatrix(t.a, t.b, t.c, t.d, t.tx, t.ty);
}

AffineTransform::operator CGAffineTransform() const
{
    return CGAffineTransformMake(narrowPrecisionToCGFloat(a()),
                                 narrowPrecisionToCGFloat(b()),
                                 narrowPrecisionToCGFloat(c()),
                                 narrowPrecisionToCGFloat(d()),
                                 narrowPrecisionToCGFloat(e()),
                                 narrowPrecisionToCGFloat(f()));
}

}

#endif // USE(CG)