CanvasRenderingContext2D.idl   [plain text]


/*
 * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

module html {

    interface CanvasRenderingContext2D : CanvasRenderingContext {

        void save();
        void restore();

        void scale(in [Optional=DefaultIsUndefined] float sx,
                   in [Optional=DefaultIsUndefined] float sy);
        void rotate(in [Optional=DefaultIsUndefined] float angle);
        void translate(in [Optional=DefaultIsUndefined] float tx,
                       in [Optional=DefaultIsUndefined] float ty);
        void transform(in [Optional=DefaultIsUndefined] float m11,
                       in [Optional=DefaultIsUndefined] float m12,
                       in [Optional=DefaultIsUndefined] float m21,
                       in [Optional=DefaultIsUndefined] float m22,
                       in [Optional=DefaultIsUndefined] float dx,
                       in [Optional=DefaultIsUndefined] float dy);
        void setTransform(in [Optional=DefaultIsUndefined] float m11,
                          in [Optional=DefaultIsUndefined] float m12,
                          in [Optional=DefaultIsUndefined] float m21,
                          in [Optional=DefaultIsUndefined] float m22,
                          in [Optional=DefaultIsUndefined] float dx,
                          in [Optional=DefaultIsUndefined] float dy);

        attribute float globalAlpha;
        attribute [TreatNullAs=NullString] DOMString globalCompositeOperation;

        CanvasGradient createLinearGradient(in [Optional=DefaultIsUndefined] float x0,
                                            in [Optional=DefaultIsUndefined] float y0,
                                            in [Optional=DefaultIsUndefined] float x1,
                                            in [Optional=DefaultIsUndefined] float y1)
            raises (DOMException);
        CanvasGradient createRadialGradient(in [Optional=DefaultIsUndefined] float x0,
                                            in [Optional=DefaultIsUndefined] float y0,
                                            in [Optional=DefaultIsUndefined] float r0,
                                            in [Optional=DefaultIsUndefined] float x1,
                                            in [Optional=DefaultIsUndefined] float y1,
                                            in [Optional=DefaultIsUndefined] float r1)
            raises (DOMException);

        attribute float lineWidth;
        attribute [TreatNullAs=NullString] DOMString lineCap;
        attribute [TreatNullAs=NullString] DOMString lineJoin;
        attribute float miterLimit;

        attribute float shadowOffsetX;
        attribute float shadowOffsetY;
        attribute float shadowBlur;
        attribute [TreatNullAs=NullString] DOMString shadowColor;

        // FIXME: These attributes should also be implemented for V8.
#