V8Int32ArrayCustom.cpp   [plain text]


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#include "config.h"
#include <wtf/ArrayBuffer.h>
#include <wtf/Int32Array.h>

#include "V8Binding.h"
#include "V8ArrayBuffer.h"
#include "V8ArrayBufferViewCustom.h"
#include "V8Int32Array.h"
#include "V8Proxy.h"

namespace WebCore {

v8::Handle<v8::Value> V8Int32Array::constructorCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.Int32Array.Contructor");

    return constructWebGLArray<Int32Array, int>(args, &info, v8::kExternalIntArray);
}

v8::Handle<v8::Value> V8Int32Array::setCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.Int32Array.set()");
    return setWebGLArrayHelper<Int32Array, V8Int32Array>(args);
}

v8::Handle<v8::Value> toV8(Int32Array* impl, v8::Isolate* isolate)
{
    if (!impl)
        return v8::Null();
    v8::Handle<v8::Object> wrapper = V8Int32Array::wrap(impl, isolate);
    if (!wrapper.IsEmpty())
        wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalIntArray, impl->length());
    return wrapper;
}

} // namespace WebCore