V8AudioBufferSourceNodeCustom.cpp   [plain text]


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
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#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "V8AudioBufferSourceNode.h"

#include "AudioBuffer.h"
#include "AudioBufferSourceNode.h"
#include "ExceptionCode.h"
#include "V8AudioBuffer.h"
#include "V8Binding.h"
#include "V8Proxy.h"

namespace WebCore {

void V8AudioBufferSourceNode::bufferAccessorSetter(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
    INC_STATS("DOM.AudioBufferSourceNode.buffer._set");
    v8::Handle<v8::Object> holder = info.Holder();
    AudioBufferSourceNode* imp = V8AudioBufferSourceNode::toNative(holder);

    AudioBuffer* buffer = 0;
    if (V8AudioBuffer::HasInstance(value)) {
        buffer = V8AudioBuffer::toNative(value->ToObject());
        if (buffer && !imp->setBuffer(buffer)) {
            throwError("AudioBuffer unsupported number of channels");
            return;
        }
    }
    
    if (!buffer) {
        throwError("Value is not of type AudioBuffer");
        return;
    }
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)