SVGPathStringBuilder.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "SVGPathStringBuilder.h"
#include <wtf/text/WTFString.h>
namespace WebCore {
String SVGPathStringBuilder::result()
{
unsigned size = m_stringBuilder.length();
if (!size)
return String();
m_stringBuilder.resize(size - 1);
return m_stringBuilder.toString();
}
void SVGPathStringBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_stringBuilder.append("M " + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
else
m_stringBuilder.append("m " + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_stringBuilder.append("L " + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
else
m_stringBuilder.append("l " + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_stringBuilder.append("H " + String::number(x) + ' ');
else
m_stringBuilder.append("h " + String::number(x) + ' ');
}
void SVGPathStringBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_stringBuilder.append("V " + String::number(y) + ' ');
else
m_stringBuilder.append("v " + String::number(y) + ' ');
}
void SVGPathStringBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates) {
m_stringBuilder.append("C " + String::number(point1.x()) + ' ' + String::number(point1.y())
+ ' ' + String::number(point2.x()) + ' ' + String::number(point2.y())
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
return;
}
m_stringBuilder.append("c " + String::number(point1.x()) + ' ' + String::number(point1.y())
+ ' ' + String::number(point2.x()) + ' ' + String::number(point2.y())
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates) {
m_stringBuilder.append("S " + String::number(point2.x()) + ' ' + String::number(point2.y())
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
return;
}
m_stringBuilder.append("s " + String::number(point2.x()) + ' ' + String::number(point2.y())
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates) {
m_stringBuilder.append("Q " + String::number(point1.x()) + ' ' + String::number(point1.y())
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
return;
}
m_stringBuilder.append("q " + String::number(point1.x()) + ' ' + String::number(point1.y())
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates)
m_stringBuilder.append("T " + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
else
m_stringBuilder.append("t " + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
if (mode == AbsoluteCoordinates) {
m_stringBuilder.append("A " + String::number(r1) + ' ' + String::number(r2)
+ ' ' + String::number(angle) + ' ' + String::number(largeArcFlag) + ' ' + String::number(sweepFlag)
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
return;
}
m_stringBuilder.append("a " + String::number(r1) + ' ' + String::number(r2)
+ ' ' + String::number(angle) + ' ' + String::number(largeArcFlag) + ' ' + String::number(sweepFlag)
+ ' ' + String::number(targetPoint.x()) + ' ' + String::number(targetPoint.y()) + ' ');
}
void SVGPathStringBuilder::closePath()
{
m_stringBuilder.append("Z ");
}
}
#endif // ENABLE(SVG)