GraphicsLayerTextureMapper.h [plain text]
#ifndef GraphicsLayerTextureMapper_h
#define GraphicsLayerTextureMapper_h
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerClient.h"
#include "Image.h"
#include "TextureMapperLayer.h"
#if ENABLE(WEBGL)
#include "GraphicsContext3D.h"
#endif
namespace WebCore {
class TextureMapperLayer;
class BitmapTexture;
class TextureMapper;
class GraphicsLayerTextureMapper : public GraphicsLayer {
friend class TextureMapperLayer;
public:
GraphicsLayerTextureMapper(GraphicsLayerClient*);
virtual ~GraphicsLayerTextureMapper();
virtual void setNeedsDisplay();
virtual void setContentsNeedsDisplay();
virtual void setNeedsDisplayInRect(const FloatRect&);
virtual void setParent(GraphicsLayer* layer);
virtual bool setChildren(const Vector<GraphicsLayer*>&);
virtual void addChild(GraphicsLayer*);
virtual void addChildAtIndex(GraphicsLayer*, int index);
virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
virtual void removeFromParent();
virtual void setMaskLayer(GraphicsLayer* layer);
virtual void setPosition(const FloatPoint& p);
virtual void setAnchorPoint(const FloatPoint3D& p);
virtual void setSize(const FloatSize& size);
virtual void setTransform(const TransformationMatrix& t);
virtual void setChildrenTransform(const TransformationMatrix& t);
virtual void setPreserves3D(bool b);
virtual void setMasksToBounds(bool b);
virtual void setDrawsContent(bool b);
virtual void setContentsOpaque(bool b);
virtual void setBackfaceVisibility(bool b);
virtual void setOpacity(float opacity);
virtual void setContentsRect(const IntRect& r);
virtual void setReplicatedByLayer(GraphicsLayer*);
virtual void setContentsToImage(Image*);
virtual void setContentsToMedia(PlatformLayer*);
virtual void setContentsToCanvas(PlatformLayer* canvas) { setContentsToMedia(canvas); }
virtual void syncCompositingState(const FloatRect&);
virtual void syncCompositingStateForThisLayerOnly();
virtual void setName(const String& name);
virtual PlatformLayer* platformLayer() const { return 0; }
void notifyChange(TextureMapperLayer::ChangeMask);
inline int changeMask() const { return m_changeMask; }
void didSynchronize();
virtual bool addAnimation(const KeyframeValueList&, const IntSize&, const Animation*, const String&, double);
virtual void pauseAnimation(const String&, double);
virtual void removeAnimation(const String&);
TextureMapperLayer* layer() const { return m_layer.get(); }
TextureMapperPlatformLayer* contentsLayer() const { return m_contentsLayer; }
bool needsDisplay() const { return m_needsDisplay; }
IntRect needsDisplayRect() const { return enclosingIntRect(m_needsDisplayRect); }
#if ENABLE(CSS_FILTERS)
virtual bool setFilters(const FilterOperations&);
#endif
void setFixedToViewport(bool fixed) { m_fixedToViewport = fixed; }
bool fixedToViewport() const { return m_fixedToViewport; }
private:
virtual void willBeDestroyed();
OwnPtr<TextureMapperLayer> m_layer;
RefPtr<TextureMapperBackingStore> m_compositedImage;
RefPtr<Image> m_image;
bool m_syncQueued;
int m_changeMask;
bool m_needsDisplay;
bool m_fixedToViewport;
TextureMapperPlatformLayer* m_contentsLayer;
FloatRect m_needsDisplayRect;
TextureMapperAnimations m_animations;
void animationStartedTimerFired(Timer<GraphicsLayerTextureMapper>*);
Timer<GraphicsLayerTextureMapper> m_animationStartedTimer;
};
inline static GraphicsLayerTextureMapper* toGraphicsLayerTextureMapper(GraphicsLayer* layer)
{
return static_cast<GraphicsLayerTextureMapper*>(layer);
}
}
#endif // GraphicsLayerTextureMapper_h