TextControlInnerElements.h [plain text]
#ifndef TextControlInnerElements_h
#define TextControlInnerElements_h
#include "HTMLDivElement.h"
#include "SpeechInputListener.h"
#include "Timer.h"
#include <wtf/Forward.h>
namespace WebCore {
class SpeechInput;
class TextControlInnerElement : public HTMLDivElement {
public:
static PassRefPtr<TextControlInnerElement> create(Document*);
protected:
TextControlInnerElement(Document*);
virtual PassRefPtr<RenderStyle> customStyleForRenderer();
private:
virtual bool isMouseFocusable() const { return false; }
};
class TextControlInnerTextElement : public HTMLDivElement {
public:
static PassRefPtr<TextControlInnerTextElement> create(Document*);
virtual void defaultEventHandler(Event*);
private:
TextControlInnerTextElement(Document*);
virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
virtual PassRefPtr<RenderStyle> customStyleForRenderer();
virtual bool isMouseFocusable() const { return false; }
};
class SearchFieldResultsButtonElement : public HTMLDivElement {
public:
static PassRefPtr<SearchFieldResultsButtonElement> create(Document*);
virtual void defaultEventHandler(Event*);
private:
SearchFieldResultsButtonElement(Document*);
virtual const AtomicString& shadowPseudoId() const;
virtual bool isMouseFocusable() const { return false; }
};
class SearchFieldCancelButtonElement : public HTMLDivElement {
public:
static PassRefPtr<SearchFieldCancelButtonElement> create(Document*);
virtual void defaultEventHandler(Event*);
private:
SearchFieldCancelButtonElement(Document*);
virtual const AtomicString& shadowPseudoId() const;
virtual void detach();
virtual bool isMouseFocusable() const { return false; }
bool m_capturing;
};
class SpinButtonElement : public HTMLDivElement {
public:
enum UpDownState {
Indeterminate, Down,
Up,
};
static PassRefPtr<SpinButtonElement> create(Document*);
UpDownState upDownState() const { return m_upDownState; }
virtual void releaseCapture();
void step(int amount);
private:
SpinButtonElement(Document*);
virtual const AtomicString& shadowPseudoId() const;
virtual void detach();
virtual bool isSpinButtonElement() const { return true; }
virtual bool isEnabledFormControl() const { return static_cast<Element*>(shadowAncestorNode())->isEnabledFormControl(); }
virtual bool isReadOnlyFormControl() const { return static_cast<Element*>(shadowAncestorNode())->isReadOnlyFormControl(); }
virtual void defaultEventHandler(Event*);
void startRepeatingTimer();
void stopRepeatingTimer();
void repeatingTimerFired(Timer<SpinButtonElement>*);
virtual void setHovered(bool = true);
virtual bool isMouseFocusable() const { return false; }
bool m_capturing;
UpDownState m_upDownState;
UpDownState m_pressStartingState;
Timer<SpinButtonElement> m_repeatingTimer;
};
#if ENABLE(INPUT_SPEECH)
class InputFieldSpeechButtonElement
: public HTMLDivElement,
public SpeechInputListener {
public:
enum SpeechInputState {
Idle,
Recording,
Recognizing,
};
static PassRefPtr<InputFieldSpeechButtonElement> create(Document*);
virtual ~InputFieldSpeechButtonElement();
virtual void detach();
virtual void defaultEventHandler(Event*);
virtual bool isInputFieldSpeechButtonElement() const { return true; }
SpeechInputState state() const { return m_state; }
void startSpeechInput();
void stopSpeechInput();
void didCompleteRecording(int);
void didCompleteRecognition(int);
void setRecognitionResult(int, const SpeechInputResultArray&);
private:
InputFieldSpeechButtonElement(Document*);
SpeechInput* speechInput();
void setState(SpeechInputState state);
virtual const AtomicString& shadowPseudoId() const;
virtual bool isMouseFocusable() const { return false; }
virtual void attach();
bool m_capturing;
SpeechInputState m_state;
int m_listenerId;
SpeechInputResultArray m_results;
};
inline InputFieldSpeechButtonElement* toInputFieldSpeechButtonElement(Element* element)
{
ASSERT(!element || element->isInputFieldSpeechButtonElement());
return static_cast<InputFieldSpeechButtonElement*>(element);
}
#endif // ENABLE(INPUT_SPEECH)
}
#endif