TextFieldInputType.h   [plain text]


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#ifndef TextFieldInputType_h
#define TextFieldInputType_h

#include "InputType.h"

namespace WebCore {

class FormDataList; 
class SpinButtonElement;

// The class represents types of which UI contain text fields.
// It supports not only the types for BaseTextInputType but also type=number.
class TextFieldInputType : public InputType {
protected:
    TextFieldInputType(HTMLInputElement*);
    virtual ~TextFieldInputType();
    virtual bool canSetSuggestedValue() OVERRIDE;
    virtual void handleKeydownEvent(KeyboardEvent*) OVERRIDE;
    void handleKeydownEventForSpinButton(KeyboardEvent*);
    void handleWheelEventForSpinButton(WheelEvent*);

    virtual HTMLElement* containerElement() const OVERRIDE;
    virtual HTMLElement* innerBlockElement() const OVERRIDE;
    virtual HTMLElement* innerTextElement() const OVERRIDE;
    virtual HTMLElement* innerSpinButtonElement() const OVERRIDE;
#if ENABLE(INPUT_SPEECH)
    virtual HTMLElement* speechButtonElement() const OVERRIDE;
#endif

protected:
    virtual bool needsContainer() const;
    virtual bool shouldHaveSpinButton() const;
    virtual void createShadowSubtree() OVERRIDE;
    virtual void destroyShadowSubtree() OVERRIDE;
    virtual void disabledAttributeChanged() OVERRIDE;
    virtual void readonlyAttributeChanged() OVERRIDE;
    virtual void handleBlurEvent() OVERRIDE;

private:
    virtual bool isTextField() const OVERRIDE;
    virtual bool valueMissing(const String&) const OVERRIDE;
    virtual void handleBeforeTextInsertedEvent(BeforeTextInsertedEvent*) OVERRIDE;
    virtual void forwardEvent(Event*) OVERRIDE;
    virtual bool shouldSubmitImplicitly(Event*) OVERRIDE;
    virtual RenderObject* createRenderer(RenderArena*, RenderStyle*) const OVERRIDE;
    virtual bool shouldUseInputMethod() const OVERRIDE;
    virtual void setValue(const String&, bool valueChanged, TextFieldEventBehavior) OVERRIDE;
    virtual String sanitizeValue(const String&) const OVERRIDE;
    virtual bool shouldRespectListAttribute() OVERRIDE;
    virtual HTMLElement* placeholderElement() const OVERRIDE;
    virtual void updatePlaceholderText() OVERRIDE;
    virtual bool appendFormData(FormDataList&, bool multipart) const OVERRIDE;

    RefPtr<HTMLElement> m_container;
    RefPtr<HTMLElement> m_innerBlock;
    RefPtr<HTMLElement> m_innerText;
    RefPtr<HTMLElement> m_placeholder;
    RefPtr<SpinButtonElement> m_innerSpinButton;
#if ENABLE(INPUT_SPEECH)
    RefPtr<HTMLElement> m_speechButton;
#endif
};

} // namespace WebCore

#endif // TextFieldInputType_h