SVGTextPathElement.h [plain text]
#ifndef SVGTextPathElement_h
#define SVGTextPathElement_h
#if ENABLE(SVG)
#include "SVGTextContentElement.h"
#include "SVGURIReference.h"
namespace WebCore {
enum SVGTextPathMethodType {
SVG_TEXTPATH_METHODTYPE_UNKNOWN = 0,
SVG_TEXTPATH_METHODTYPE_ALIGN = 1,
SVG_TEXTPATH_METHODTYPE_STRETCH = 2
};
enum SVGTextPathSpacingType {
SVG_TEXTPATH_SPACINGTYPE_UNKNOWN = 0,
SVG_TEXTPATH_SPACINGTYPE_AUTO = 1,
SVG_TEXTPATH_SPACINGTYPE_EXACT = 2
};
class SVGTextPathElement : public SVGTextContentElement,
public SVGURIReference {
public:
enum {
TEXTPATH_METHODTYPE_UNKNOWN = SVG_TEXTPATH_METHODTYPE_UNKNOWN,
TEXTPATH_METHODTYPE_ALIGN = SVG_TEXTPATH_METHODTYPE_ALIGN,
TEXTPATH_METHODTYPE_STRETCH = SVG_TEXTPATH_METHODTYPE_STRETCH,
TEXTPATH_SPACINGTYPE_UNKNOWN = SVG_TEXTPATH_SPACINGTYPE_UNKNOWN,
TEXTPATH_SPACINGTYPE_AUTO = SVG_TEXTPATH_SPACINGTYPE_AUTO,
TEXTPATH_SPACINGTYPE_EXACT = SVG_TEXTPATH_SPACINGTYPE_EXACT
};
static PassRefPtr<SVGTextPathElement> create(const QualifiedName&, Document*);
private:
SVGTextPathElement(const QualifiedName&, Document*);
virtual void insertedIntoDocument();
virtual void parseMappedAttribute(Attribute*);
virtual void svgAttributeChanged(const QualifiedName&);
virtual void synchronizeProperty(const QualifiedName&);
virtual void fillAttributeToPropertyTypeMap();
virtual AttributeToPropertyTypeMap& attributeToPropertyTypeMap();
virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
virtual bool childShouldCreateRenderer(Node*) const;
virtual bool rendererIsNeeded(RenderStyle*);
virtual bool selfHasRelativeLengths() const;
DECLARE_ANIMATED_LENGTH(StartOffset, startOffset)
DECLARE_ANIMATED_ENUMERATION(Method, method)
DECLARE_ANIMATED_ENUMERATION(Spacing, spacing)
DECLARE_ANIMATED_STRING(Href, href)
};
}
#endif // ENABLE(SVG)
#endif