SVGPathStringSource.h [plain text]
#ifndef SVGPathStringSource_h
#define SVGPathStringSource_h
#if ENABLE(SVG)
#include "FloatPoint.h"
#include "PlatformString.h"
#include "SVGPathSource.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
class SVGPathStringSource : public SVGPathSource {
public:
static PassOwnPtr<SVGPathStringSource> create(const String& string)
{
return adoptPtr(new SVGPathStringSource(string));
}
private:
SVGPathStringSource(const String&);
virtual bool hasMoreData() const;
virtual bool moveToNextToken();
virtual bool parseSVGSegmentType(SVGPathSegType&);
virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand);
virtual bool parseMoveToSegment(FloatPoint&);
virtual bool parseLineToSegment(FloatPoint&);
virtual bool parseLineToHorizontalSegment(float&);
virtual bool parseLineToVerticalSegment(float&);
virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&);
virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&);
virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&);
String m_string;
const UChar* m_current;
const UChar* m_end;
};
}
#endif // ENABLE(SVG)
#endif // SVGPathStringSource_h