SVGFEGaussianBlurElement.h [plain text]
#ifndef SVGFEGaussianBlurElement_h
#define SVGFEGaussianBlurElement_h
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "FEGaussianBlur.h"
#include "SVGAnimatedNumber.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
class SVGFEGaussianBlurElement : public SVGFilterPrimitiveStandardAttributes {
public:
static PassRefPtr<SVGFEGaussianBlurElement> create(const QualifiedName&, Document*);
void setStdDeviation(float stdDeviationX, float stdDeviationY);
private:
SVGFEGaussianBlurElement(const QualifiedName&, Document*);
virtual void parseMappedAttribute(Attribute*);
virtual void svgAttributeChanged(const QualifiedName&);
virtual void synchronizeProperty(const QualifiedName&);
virtual void fillAttributeToPropertyTypeMap();
virtual AttributeToPropertyTypeMap& attributeToPropertyTypeMap();
virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*);
static const AtomicString& stdDeviationXIdentifier();
static const AtomicString& stdDeviationYIdentifier();
DECLARE_ANIMATED_STRING(In1, in1)
DECLARE_ANIMATED_NUMBER(StdDeviationX, stdDeviationX)
DECLARE_ANIMATED_NUMBER(StdDeviationY, stdDeviationY)
};
}
#endif // ENABLE(SVG)
#endif