RoundedIntRect.cpp [plain text]
#include "config.h"
#include "RoundedIntRect.h"
#include "IntRect.h"
#include <algorithm>
using namespace std;
namespace WebCore {
bool RoundedIntRect::Radii::isZero() const
{
return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero();
}
void RoundedIntRect::Radii::scale(float factor)
{
if (factor == 1)
return;
m_topLeft.scale(factor);
if (!m_topLeft.width() || !m_topLeft.height())
m_topLeft = IntSize();
m_topRight.scale(factor);
if (!m_topRight.width() || !m_topRight.height())
m_topRight = IntSize();
m_bottomLeft.scale(factor);
if (!m_bottomLeft.width() || !m_bottomLeft.height())
m_bottomLeft = IntSize();
m_bottomRight.scale(factor);
if (!m_bottomRight.width() || !m_bottomRight.height())
m_bottomRight = IntSize();
}
void RoundedIntRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth)
{
m_topLeft.setWidth(max(0, m_topLeft.width() + leftWidth));
m_topLeft.setHeight(max(0, m_topLeft.height() + topWidth));
m_topRight.setWidth(max(0, m_topRight.width() + rightWidth));
m_topRight.setHeight(max(0, m_topRight.height() + topWidth));
m_bottomLeft.setWidth(max(0, m_bottomLeft.width() + leftWidth));
m_bottomLeft.setHeight(max(0, m_bottomLeft.height() + bottomWidth));
m_bottomRight.setWidth(max(0, m_bottomRight.width() + rightWidth));
m_bottomRight.setHeight(max(0, m_bottomRight.height() + bottomWidth));
}
void RoundedIntRect::Radii::includeLogicalEdges(const RoundedIntRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
if (includeLogicalLeftEdge) {
if (isHorizontal)
m_bottomLeft = edges.bottomLeft();
else
m_topRight = edges.topRight();
m_topLeft = edges.topLeft();
}
if (includeLogicalRightEdge) {
if (isHorizontal)
m_topRight = edges.topRight();
else
m_bottomLeft = edges.bottomLeft();
m_bottomRight = edges.bottomRight();
}
}
void RoundedIntRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
{
if (excludeLogicalLeftEdge) {
if (isHorizontal)
m_bottomLeft = IntSize();
else
m_topRight = IntSize();
m_topLeft = IntSize();
}
if (excludeLogicalRightEdge) {
if (isHorizontal)
m_topRight = IntSize();
else
m_bottomLeft = IntSize();
m_bottomRight = IntSize();
}
}
RoundedIntRect::RoundedIntRect(int x, int y, int width, int height)
: m_rect(x, y, width, height)
{
}
RoundedIntRect::RoundedIntRect(const IntRect& rect, const Radii& radii)
: m_rect(rect)
, m_radii(radii)
{
}
RoundedIntRect::RoundedIntRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight)
: m_rect(rect)
, m_radii(topLeft, topRight, bottomLeft, bottomRight)
{
}
void RoundedIntRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge);
}
void RoundedIntRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
{
m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge);
}
bool RoundedIntRect::isRenderable() const
{
return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width()
&& m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width()
&& m_radii.topLeft().height() + m_radii.topRight().height() <= m_rect.height()
&& m_radii.bottomLeft().height() + m_radii.bottomRight().height() <= m_rect.height();
}
}