RenderCombineText.h [plain text]
#ifndef RenderCombineText_h
#define RenderCombineText_h
#include "RenderText.h"
namespace WebCore {
class RenderCombineText : public RenderText {
public:
RenderCombineText(Node*, PassRefPtr<StringImpl>);
void combineText();
void adjustTextOrigin(FloatPoint& textOrigin, const FloatRect& boxRect) const;
void charactersToRender(int start, const UChar*& characters, int& length) const;
bool isCombined() const { return m_isCombined; }
float combinedTextWidth(const Font& font) const { return font.size(); }
const Font& originalFont() const { return parent()->style()->font(); }
private:
virtual bool isCombineText() const { return true; }
virtual float width(unsigned from, unsigned length, const Font&, float xPosition, HashSet<const SimpleFontData*>* fallbackFonts = 0, GlyphOverflow* = 0) const;
virtual const char* renderName() const { return "RenderCombineText"; }
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual void setTextInternal(PassRefPtr<StringImpl>);
float m_combinedTextWidth;
bool m_isCombined : 1;
bool m_needsFontUpdate : 1;
};
inline RenderCombineText* toRenderCombineText(RenderObject* object)
{
ASSERT(!object || object->isCombineText());
return static_cast<RenderCombineText*>(object);
}
inline const RenderCombineText* toRenderCombineText(const RenderObject* object)
{
ASSERT(!object || object->isCombineText());
return static_cast<const RenderCombineText*>(object);
}
void toRenderCombineText(const RenderCombineText*);
}
#endif // RenderCombineText_h