TiledBackingStore.h [plain text]
#ifndef TiledBackingStore_h
#define TiledBackingStore_h
#if ENABLE(TILED_BACKING_STORE)
#include "FloatSize.h"
#include "IntPoint.h"
#include "IntRect.h"
#include "Tile.h"
#include "Timer.h"
#include <wtf/Assertions.h>
#include <wtf/HashMap.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class GraphicsContext;
class TiledBackingStoreClient;
class TiledBackingStore {
WTF_MAKE_NONCOPYABLE(TiledBackingStore); WTF_MAKE_FAST_ALLOCATED;
public:
TiledBackingStore(TiledBackingStoreClient*);
~TiledBackingStore();
void adjustVisibleRect();
float contentsScale() { return m_contentsScale; }
void setContentsScale(float);
bool contentsFrozen() const { return m_contentsFrozen; }
void setContentsFrozen(bool);
void invalidate(const IntRect& dirtyRect);
void paint(GraphicsContext*, const IntRect&);
IntSize tileSize() { return m_tileSize; }
void setTileSize(const IntSize&);
double tileCreationDelay() const { return m_tileCreationDelay; }
void setTileCreationDelay(double delay);
void getKeepAndCoverAreaMultipliers(FloatSize& keepMultiplier, FloatSize& coverMultiplier)
{
keepMultiplier = m_keepAreaMultiplier;
coverMultiplier = m_coverAreaMultiplier;
}
void setKeepAndCoverAreaMultipliers(const FloatSize& keepMultiplier, const FloatSize& coverMultiplier);
private:
void startTileBufferUpdateTimer();
void startTileCreationTimer();
typedef Timer<TiledBackingStore> TileTimer;
void tileBufferUpdateTimerFired(TileTimer*);
void tileCreationTimerFired(TileTimer*);
void updateTileBuffers();
void createTiles();
void commitScaleChange();
void dropOverhangingTiles();
void dropTilesOutsideRect(const IntRect&);
PassRefPtr<Tile> tileAt(const Tile::Coordinate&) const;
void setTile(const Tile::Coordinate& coordinate, PassRefPtr<Tile> tile);
void removeTile(const Tile::Coordinate& coordinate);
IntRect mapToContents(const IntRect&) const;
IntRect mapFromContents(const IntRect&) const;
IntRect contentsRect() const;
IntRect tileRectForCoordinate(const Tile::Coordinate&) const;
Tile::Coordinate tileCoordinateForPoint(const IntPoint&) const;
double tileDistance(const IntRect& viewport, const Tile::Coordinate&);
void paintCheckerPattern(GraphicsContext*, const IntRect&, const Tile::Coordinate&);
private:
TiledBackingStoreClient* m_client;
typedef HashMap<Tile::Coordinate, RefPtr<Tile> > TileMap;
TileMap m_tiles;
TileTimer* m_tileBufferUpdateTimer;
TileTimer* m_tileCreationTimer;
IntSize m_tileSize;
double m_tileCreationDelay;
FloatSize m_keepAreaMultiplier;
FloatSize m_coverAreaMultiplier;
IntRect m_previousVisibleRect;
float m_contentsScale;
float m_pendingScale;
bool m_contentsFrozen;
friend class Tile;
};
}
#endif
#endif