RealtimeAnalyserNode.h [plain text]
#ifndef RealtimeAnalyserNode_h
#define RealtimeAnalyserNode_h
#include "AudioNode.h"
#include "RealtimeAnalyser.h"
namespace WebCore {
class RealtimeAnalyserNode : public AudioNode {
public:
static PassRefPtr<RealtimeAnalyserNode> create(AudioContext* context, double sampleRate)
{
return adoptRef(new RealtimeAnalyserNode(context, sampleRate));
}
virtual ~RealtimeAnalyserNode();
virtual void process(size_t framesToProcess);
virtual void pullInputs(size_t framesToProcess);
virtual void reset();
unsigned int fftSize() const { return m_analyser.fftSize(); }
void setFftSize(unsigned int size) { m_analyser.setFftSize(size); }
unsigned frequencyBinCount() const { return m_analyser.frequencyBinCount(); }
void setMinDecibels(float k) { m_analyser.setMinDecibels(k); }
float minDecibels() const { return m_analyser.minDecibels(); }
void setMaxDecibels(float k) { m_analyser.setMaxDecibels(k); }
float maxDecibels() const { return m_analyser.maxDecibels(); }
void setSmoothingTimeConstant(float k) { m_analyser.setSmoothingTimeConstant(k); }
float smoothingTimeConstant() const { return m_analyser.smoothingTimeConstant(); }
#if ENABLE(WEBGL)
void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); }
void getByteFrequencyData(Uint8Array* array) { m_analyser.getByteFrequencyData(array); }
void getByteTimeDomainData(Uint8Array* array) { m_analyser.getByteTimeDomainData(array); }
#endif
private:
RealtimeAnalyserNode(AudioContext*, double sampleRate);
RealtimeAnalyser m_analyser;
};
}
#endif // RealtimeAnalyserNode_h