AudioNodeOutput.cpp [plain text]
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "AudioNodeOutput.h"
#include "AudioBus.h"
#include "AudioContext.h"
#include "AudioNodeInput.h"
#include <wtf/Threading.h>
namespace WebCore {
AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
: m_node(node)
, m_numberOfChannels(numberOfChannels)
, m_desiredNumberOfChannels(numberOfChannels)
, m_internalOutputBus(0)
, m_actualDestinationBus(0)
, m_isEnabled(true)
, m_renderingFanOutCount(0)
{
m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames));
m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames));
setInternalBus();
}
void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
{
ASSERT(context()->isGraphOwner());
m_desiredNumberOfChannels = numberOfChannels;
if (context()->isAudioThread()) {
updateNumberOfChannels();
} else {
context()->markAudioNodeOutputDirty(this);
}
}
void AudioNodeOutput::setInternalBus()
{
switch (m_numberOfChannels) {
case 0:
case 1:
m_internalOutputBus = m_monoInternalBus.get();
break;
case 2:
m_internalOutputBus = m_stereoInternalBus.get();
break;
default:
ASSERT_NOT_REACHED();
}
m_actualDestinationBus = m_internalOutputBus;
}
void AudioNodeOutput::updateRenderingState()
{
updateNumberOfChannels();
m_renderingFanOutCount = fanOutCount();
}
void AudioNodeOutput::updateNumberOfChannels()
{
ASSERT(context()->isAudioThread() && context()->isGraphOwner());
if (m_numberOfChannels != m_desiredNumberOfChannels) {
m_numberOfChannels = m_desiredNumberOfChannels;
setInternalBus();
propagateChannelCount();
}
}
void AudioNodeOutput::propagateChannelCount()
{
ASSERT(context()->isAudioThread() && context()->isGraphOwner());
if (isChannelCountKnown()) {
for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
AudioNodeInput* input = *i;
AudioNode* connectionNode = input->node();
connectionNode->checkNumberOfChannelsForInput(input);
}
}
}
AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
{
ASSERT(context()->isAudioThread());
ASSERT(m_renderingFanOutCount > 0);
bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1;
m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus;
node()->processIfNecessary(framesToProcess);
return m_actualDestinationBus;
}
AudioBus* AudioNodeOutput::bus() const
{
ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
ASSERT(m_actualDestinationBus);
return m_actualDestinationBus;
}
unsigned AudioNodeOutput::renderingFanOutCount() const
{
return m_renderingFanOutCount;
}
unsigned AudioNodeOutput::fanOutCount()
{
ASSERT(context()->isGraphOwner());
return m_inputs.size();
}
void AudioNodeOutput::addInput(AudioNodeInput* input)
{
ASSERT(context()->isGraphOwner());
ASSERT(input);
if (!input)
return;
m_inputs.add(input);
}
void AudioNodeOutput::removeInput(AudioNodeInput* input)
{
ASSERT(context()->isGraphOwner());
ASSERT(input);
if (!input)
return;
m_inputs.remove(input);
}
void AudioNodeOutput::disconnectAllInputs()
{
ASSERT(context()->isGraphOwner());
while (!m_inputs.isEmpty()) {
AudioNodeInput* input = *m_inputs.begin();
input->disconnect(this);
}
}
void AudioNodeOutput::disable()
{
ASSERT(context()->isGraphOwner());
if (m_isEnabled) {
for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
AudioNodeInput* input = *i;
input->disable(this);
}
m_isEnabled = false;
}
}
void AudioNodeOutput::enable()
{
ASSERT(context()->isGraphOwner());
if (!m_isEnabled) {
for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
AudioNodeInput* input = *i;
input->enable(this);
}
m_isEnabled = true;
}
}
}
#endif // ENABLE(WEB_AUDIO)