Matrix3DTransformOperation.h [plain text]
#ifndef Matrix3DTransformOperation_h
#define Matrix3DTransformOperation_h
#include "TransformOperation.h"
namespace WebCore {
class Matrix3DTransformOperation : public TransformOperation {
public:
static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
{
return adoptRef(new Matrix3DTransformOperation(matrix));
}
TransformationMatrix matrix() const {return m_matrix; }
private:
virtual bool isIdentity() const { return m_matrix.isIdentity(); }
virtual OperationType getOperationType() const { return MATRIX_3D; }
virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == MATRIX_3D; }
virtual bool operator==(const TransformOperation& o) const
{
if (!isSameType(o))
return false;
const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o);
return m_matrix == m->m_matrix;
}
virtual bool apply(TransformationMatrix& transform, const IntSize&) const
{
transform.multiply(TransformationMatrix(m_matrix));
return false;
}
virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
Matrix3DTransformOperation(const TransformationMatrix& mat)
{
m_matrix = mat;
}
TransformationMatrix m_matrix;
};
}
#endif // Matrix3DTransformOperation_h