SVGAnimationElement.cpp   [plain text]


/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2009 Cameron McCormack <cam@mcc.id.au>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#if ENABLE(SVG_ANIMATION)
#include "SVGAnimationElement.h"

#include "Attribute.h"
#include "CSSComputedStyleDeclaration.h"
#include "CSSParser.h"
#include "CSSPropertyNames.h"
#include "Color.h"
#include "Document.h"
#include "Event.h"
#include "EventListener.h"
#include "FloatConversion.h"
#include "HTMLNames.h"
#include "PlatformString.h"
#include "SVGElementInstance.h"
#include "SVGNames.h"
#include "SVGParserUtilities.h"
#include "SVGStyledElement.h"
#include "SVGURIReference.h"
#include "SVGUseElement.h"
#include "XLinkNames.h"
#include <wtf/StdLibExtras.h>

using namespace std;

namespace WebCore {

// Animated property definitions
DEFINE_ANIMATED_BOOLEAN(SVGAnimationElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)

SVGAnimationElement::SVGAnimationElement(const QualifiedName& tagName, Document* document)
    : SVGSMILElement(tagName, document)
    , m_animationValid(false)
{
}

static void parseKeyTimes(const String& parse, Vector<float>& result, bool verifyOrder)
{
    result.clear();
    Vector<String> parseList;
    parse.split(';', parseList);
    for (unsigned n = 0; n < parseList.size(); ++n) {
        String timeString = parseList[n];
        bool ok;
        float time = timeString.toFloat(&ok);
        if (!ok || time < 0 || time > 1)
            goto fail;
        if (verifyOrder) {
            if (!n) {
                if (time)
                    goto fail;
            } else if (time < result.last())
                goto fail;
        }
        result.append(time);
    }
    return;
fail:
    result.clear();
}

static void parseKeySplines(const String& parse, Vector<UnitBezier>& result)
{
    result.clear();
    if (parse.isEmpty())
        return;
    const UChar* cur = parse.characters();
    const UChar* end = cur + parse.length();

    skipOptionalSpaces(cur, end);

    bool delimParsed = false;
    while (cur < end) {
        delimParsed = false;
        float posA = 0;
        if (!parseNumber(cur, end, posA)) {
            result.clear();
            return;
        }

        float posB = 0;
        if (!parseNumber(cur, end, posB)) {
            result.clear();
            return;
        }

        float posC = 0;
        if (!parseNumber(cur, end, posC)) {
            result.clear();
            return;
        }

        float posD = 0;
        if (!parseNumber(cur, end, posD, false)) {
            result.clear();
            return;
        }

        skipOptionalSpaces(cur, end);

        if (cur < end && *cur == ';') {
            delimParsed = true;
            cur++;
        }
        skipOptionalSpaces(cur, end);

        result.append(UnitBezier(posA, posB, posC, posD));
    }
    if (!(cur == end && !delimParsed))
        result.clear();
}

void SVGAnimationElement::parseMappedAttribute(Attribute* attr)
{
    if (attr->name() == SVGNames::valuesAttr)
        attr->value().string().split(';', m_values);
    else if (attr->name() == SVGNames::keyTimesAttr)
        parseKeyTimes(attr->value(), m_keyTimes, true);
    else if (attr->name() == SVGNames::keyPointsAttr && hasTagName(SVGNames::animateMotionTag)) {
        // This is specified to be an animateMotion attribute only but it is simpler to put it here 
        // where the other timing calculatations are.
        parseKeyTimes(attr->value(), m_keyPoints, false);
    } else if (attr->name() == SVGNames::keySplinesAttr)
        parseKeySplines(attr->value(), m_keySplines);
    else {
        if (SVGTests::parseMappedAttribute(attr))
            return;
        if (SVGExternalResourcesRequired::parseMappedAttribute(attr))
            return;
        SVGSMILElement::parseMappedAttribute(attr);
    }
}

void SVGAnimationElement::attributeChanged(Attribute* attr, bool preserveDecls)
{
    // Assumptions may not hold after an attribute change.
    m_animationValid = false;
    setInactive();
    SVGSMILElement::attributeChanged(attr, preserveDecls);
}

void SVGAnimationElement::synchronizeProperty(const QualifiedName& attrName)
{
    SVGSMILElement::synchronizeProperty(attrName);

    if (attrName == anyQName()) {
        synchronizeExternalResourcesRequired();
        SVGTests::synchronizeProperties(this, attrName);
        return;
    }

    if (SVGExternalResourcesRequired::isKnownAttribute(attrName))
        synchronizeExternalResourcesRequired();
    else if (SVGTests::isKnownAttribute(attrName))
        SVGTests::synchronizeProperties(this, attrName);
}

float SVGAnimationElement::getStartTime() const
{
    return narrowPrecisionToFloat(intervalBegin().value());
}

float SVGAnimationElement::getCurrentTime() const
{
    return narrowPrecisionToFloat(elapsed().value());
}

float SVGAnimationElement::getSimpleDuration(ExceptionCode&) const
{
    return narrowPrecisionToFloat(simpleDuration().value());
}    
    
void SVGAnimationElement::beginElement()
{
    beginElementAt(0);
}

void SVGAnimationElement::beginElementAt(float offset)
{
    addBeginTime(elapsed() + offset);
}

void SVGAnimationElement::endElement()
{
    endElementAt(0);
}

void SVGAnimationElement::endElementAt(float offset)
{
    addEndTime(elapsed() + offset);
}

SVGAnimationElement::AnimationMode SVGAnimationElement::animationMode() const
{
    // http://www.w3.org/TR/2001/REC-smil-animation-20010904/#AnimFuncValues
    if (hasTagName(SVGNames::setTag))
        return ToAnimation;
    if (!animationPath().isEmpty())
        return PathAnimation;
    if (hasAttribute(SVGNames::valuesAttr))
        return ValuesAnimation;
    if (!toValue().isEmpty())
        return fromValue().isEmpty() ? ToAnimation : FromToAnimation;
    if (!byValue().isEmpty())
        return fromValue().isEmpty() ? ByAnimation : FromByAnimation;
    return NoAnimation;
}

SVGAnimationElement::CalcMode SVGAnimationElement::calcMode() const
{    
    DEFINE_STATIC_LOCAL(const AtomicString, discrete, ("discrete"));
    DEFINE_STATIC_LOCAL(const AtomicString, linear, ("linear"));
    DEFINE_STATIC_LOCAL(const AtomicString, paced, ("paced"));
    DEFINE_STATIC_LOCAL(const AtomicString, spline, ("spline"));
    const AtomicString& value = getAttribute(SVGNames::calcModeAttr);
    if (value == discrete)
        return CalcModeDiscrete;
    if (value == linear)
        return CalcModeLinear;
    if (value == paced)
        return CalcModePaced;
    if (value == spline)
        return CalcModeSpline;
    return hasTagName(SVGNames::animateMotionTag) ? CalcModePaced : CalcModeLinear;
}

SVGAnimationElement::AttributeType SVGAnimationElement::attributeType() const
{    
    DEFINE_STATIC_LOCAL(const AtomicString, css, ("CSS"));
    DEFINE_STATIC_LOCAL(const AtomicString, xml, ("XML"));
    const AtomicString& value = getAttribute(SVGNames::attributeTypeAttr);
    if (value == css)
        return AttributeTypeCSS;
    if (value == xml)
        return AttributeTypeXML;
    return AttributeTypeAuto;
}

String SVGAnimationElement::toValue() const
{    
    return getAttribute(SVGNames::toAttr);
}

String SVGAnimationElement::byValue() const
{    
    return getAttribute(SVGNames::byAttr);
}

String SVGAnimationElement::fromValue() const
{    
    return getAttribute(SVGNames::fromAttr);
}

bool SVGAnimationElement::isAdditive() const
{
    DEFINE_STATIC_LOCAL(const AtomicString, sum, ("sum"));
    const AtomicString& value = getAttribute(SVGNames::additiveAttr);
    return value == sum || animationMode() == ByAnimation;
}

bool SVGAnimationElement::isAccumulated() const
{
    DEFINE_STATIC_LOCAL(const AtomicString, sum, ("sum"));
    const AtomicString& value = getAttribute(SVGNames::accumulateAttr);
    return value == sum && animationMode() != ToAnimation;
}

bool SVGAnimationElement::isTargetAttributeCSSProperty(SVGElement* targetElement, const QualifiedName& attributeName)
{
    ASSERT(targetElement);
    if (!targetElement->isStyled())
        return false;

    return SVGStyledElement::isAnimatableCSSProperty(attributeName);
}

void SVGAnimationElement::setTargetAttributeAnimatedValue(const String& value)
{
    if (!hasValidAttributeType())
        return;
    SVGElement* targetElement = this->targetElement();
    QualifiedName attributeName = this->attributeName();
    if (!targetElement || attributeName == anyQName() || value.isNull())
        return;

    // We don't want the instance tree to get rebuild. Instances are updated in the loop below.
    if (targetElement->isStyled())
        static_cast<SVGStyledElement*>(targetElement)->setInstanceUpdatesBlocked(true);
        
    bool attributeIsCSSProperty = isTargetAttributeCSSProperty(targetElement, attributeName);
    // Stop animation, if attributeType is set to CSS by the user, but the attribute itself is not a CSS property.
    if (!attributeIsCSSProperty && attributeType() == AttributeTypeCSS)
        return;

    ExceptionCode ec;
    if (attributeIsCSSProperty) {
        // FIXME: This should set the override style, not the inline style.
        // Sadly override styles are not yet implemented.
        targetElement->style()->setProperty(attributeName.localName(), value, "", ec);
    } else {
        // FIXME: This should set the 'presentation' value, not the actual 
        // attribute value. Whatever that means in practice.
        targetElement->setAttribute(attributeName, value, ec);
    }
    
    if (targetElement->isStyled())
        static_cast<SVGStyledElement*>(targetElement)->setInstanceUpdatesBlocked(false);
    
    // If the target element is used in an <use> instance tree, update that as well.
    const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement();
    const HashSet<SVGElementInstance*>::const_iterator end = instances.end();
    for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) {
        SVGElement* shadowTreeElement = (*it)->shadowTreeElement();
        if (!shadowTreeElement)
            continue;
        if (attributeIsCSSProperty)
            shadowTreeElement->style()->setProperty(attributeName.localName(), value, "", ec);
        else
            shadowTreeElement->setAttribute(attributeName, value, ec);
        (*it)->correspondingUseElement()->setNeedsStyleRecalc();
    }
}
    
void SVGAnimationElement::calculateKeyTimesForCalcModePaced()
{
    ASSERT(calcMode() == CalcModePaced);
    ASSERT(animationMode() == ValuesAnimation);

    unsigned valuesCount = m_values.size();
    ASSERT(valuesCount > 1);
    Vector<float> keyTimesForPaced;
    float totalDistance = 0;
    keyTimesForPaced.append(0);
    for (unsigned n = 0; n < valuesCount - 1; ++n) {
        // Distance in any units
        float distance = calculateDistance(m_values[n], m_values[n + 1]);
        if (distance < 0)
            return;
        totalDistance += distance;
        keyTimesForPaced.append(distance);
    }
    if (!totalDistance)
        return;

    // Normalize.
    for (unsigned n = 1; n < keyTimesForPaced.size() - 1; ++n)
        keyTimesForPaced[n] = keyTimesForPaced[n - 1] + keyTimesForPaced[n] / totalDistance;
    keyTimesForPaced[keyTimesForPaced.size() - 1] = 1;

    // Use key times calculated based on pacing instead of the user provided ones.
    m_keyTimes.swap(keyTimesForPaced);
}

static inline double solveEpsilon(double duration) { return 1 / (200 * duration); }

unsigned SVGAnimationElement::calculateKeyTimesIndex(float percent) const
{
    unsigned index;
    unsigned keyTimesCount = m_keyTimes.size();
    for (index = 1; index < keyTimesCount; ++index) {
        if (m_keyTimes[index] >= percent)
            break;
    }
    return --index;
}

float SVGAnimationElement::calculatePercentForSpline(float percent, unsigned splineIndex) const
{
    ASSERT(calcMode() == CalcModeSpline);
    ASSERT(splineIndex < m_keySplines.size());
    UnitBezier bezier = m_keySplines[splineIndex];
    SMILTime duration = simpleDuration();
    if (!duration.isFinite())
        duration = 100.0;
    return narrowPrecisionToFloat(bezier.solve(percent, solveEpsilon(duration.value())));
}

float SVGAnimationElement::calculatePercentFromKeyPoints(float percent) const
{
    ASSERT(!m_keyPoints.isEmpty());
    ASSERT(calcMode() != CalcModePaced);
    ASSERT(m_keyTimes.size() > 1);
    ASSERT(m_keyPoints.size() == m_keyTimes.size());

    unsigned index = calculateKeyTimesIndex(percent);
    float fromPercent = m_keyTimes[index];
    float toPercent = m_keyTimes[index + 1];
    float fromKeyPoint = m_keyPoints[index];
    float toKeyPoint = m_keyPoints[index + 1];
    
    if (calcMode() == CalcModeDiscrete)
        return percent == 1 ? toKeyPoint : fromKeyPoint;
    
    float keyPointPercent = percent == 1 ? 1 : (percent - fromPercent) / (toPercent - fromPercent);
    
    if (calcMode() == CalcModeSpline) {
        ASSERT(m_keySplines.size() == m_keyPoints.size() - 1);
        keyPointPercent = calculatePercentForSpline(keyPointPercent, index);
    }
    return (toKeyPoint - fromKeyPoint) * keyPointPercent + fromKeyPoint;
}
    
void SVGAnimationElement::currentValuesFromKeyPoints(float percent, float& effectivePercent, String& from, String& to) const
{
    ASSERT(!m_keyPoints.isEmpty());
    ASSERT(m_keyPoints.size() == m_keyTimes.size());
    ASSERT(calcMode() != CalcModePaced);
    effectivePercent = calculatePercentFromKeyPoints(percent);
    unsigned index = effectivePercent == 1 ? m_values.size() - 2 : static_cast<unsigned>(effectivePercent * (m_values.size() - 1));
    from = m_values[index];
    to = m_values[index + 1];
}
    
void SVGAnimationElement::currentValuesForValuesAnimation(float percent, float& effectivePercent, String& from, String& to) const
{
    unsigned valuesCount = m_values.size();
    ASSERT(m_animationValid);
    ASSERT(valuesCount > 1);
    
    CalcMode calcMode = this->calcMode();
    if (!m_keyPoints.isEmpty() && calcMode != CalcModePaced)
        return currentValuesFromKeyPoints(percent, effectivePercent, from, to);
    
    unsigned keyTimesCount = m_keyTimes.size();
    ASSERT(!keyTimesCount || valuesCount == keyTimesCount);
    ASSERT(!keyTimesCount || (keyTimesCount > 1 && !m_keyTimes[0]));

    unsigned index = calculateKeyTimesIndex(percent);
    if (calcMode == CalcModeDiscrete) {
        if (!keyTimesCount) 
            index = percent == 1 ? valuesCount - 1 : static_cast<unsigned>(percent * valuesCount);
        from = m_values[index];
        to = m_values[index];
        effectivePercent = 0;
        return;
    }
    
    float fromPercent;
    float toPercent;
    if (keyTimesCount) {
        fromPercent = m_keyTimes[index];
        toPercent = m_keyTimes[index + 1];
    } else {        
        index = static_cast<unsigned>(percent * (valuesCount - 1));
        fromPercent =  static_cast<float>(index) / (valuesCount - 1);
        toPercent =  static_cast<float>(index + 1) / (valuesCount - 1);
    }
    
    if (index == valuesCount - 1)
        --index;
    from = m_values[index];
    to = m_values[index + 1];
    ASSERT(toPercent > fromPercent);
    effectivePercent = percent == 1 ? 1 : (percent - fromPercent) / (toPercent - fromPercent);
    
    if (calcMode == CalcModeSpline) {
        ASSERT(m_keySplines.size() == m_values.size() - 1);
        effectivePercent = calculatePercentForSpline(effectivePercent, index);
    }
}
    
void SVGAnimationElement::startedActiveInterval()
{
    m_animationValid = false;

    if (!hasValidAttributeType())
        return;

    // These validations are appropriate for all animation modes.
    if (hasAttribute(SVGNames::keyPointsAttr) && m_keyPoints.size() != m_keyTimes.size())
        return;

    AnimationMode animationMode = this->animationMode();
    CalcMode calcMode = this->calcMode();
    if (calcMode == CalcModeSpline) {
        unsigned splinesCount = m_keySplines.size() + 1;
        if ((hasAttribute(SVGNames::keyPointsAttr) && m_keyPoints.size() != splinesCount)
            || (animationMode == ValuesAnimation && m_values.size() != splinesCount))
            return;
    }

    String from = fromValue();
    String to = toValue();
    String by = byValue();
    if (animationMode == NoAnimation)
        return;
    if (animationMode == FromToAnimation)
        m_animationValid = calculateFromAndToValues(from, to);
    else if (animationMode == ToAnimation) {
        // For to-animations the from value is the current accumulated value from lower priority animations.
        // The value is not static and is determined during the animation.
        m_animationValid = calculateFromAndToValues(String(), to);
    } else if (animationMode == FromByAnimation)
        m_animationValid = calculateFromAndByValues(from, by);
    else if (animationMode == ByAnimation)
        m_animationValid = calculateFromAndByValues(String(), by);
    else if (animationMode == ValuesAnimation) {
        m_animationValid = m_values.size() > 1
            && (calcMode == CalcModePaced || !hasAttribute(SVGNames::keyTimesAttr) || hasAttribute(SVGNames::keyPointsAttr) || (m_values.size() == m_keyTimes.size()))
            && (calcMode == CalcModeDiscrete || !m_keyTimes.size() || m_keyTimes.last() == 1)
            && (calcMode != CalcModeSpline || ((m_keySplines.size() && (m_keySplines.size() == m_values.size() - 1)) || m_keySplines.size() == m_keyPoints.size() - 1))
            && (!hasAttribute(SVGNames::keyPointsAttr) || (m_keyTimes.size() > 1 && m_keyTimes.size() == m_keyPoints.size()));
        if (calcMode == CalcModePaced && m_animationValid)
            calculateKeyTimesForCalcModePaced();
    } else if (animationMode == PathAnimation)
        m_animationValid = calcMode == CalcModePaced || !hasAttribute(SVGNames::keyPointsAttr) || (m_keyTimes.size() > 1 && m_keyTimes.size() == m_keyPoints.size());
}
    
void SVGAnimationElement::updateAnimation(float percent, unsigned repeat, SVGSMILElement* resultElement)
{    
    if (!m_animationValid)
        return;
    
    float effectivePercent;
    CalcMode mode = calcMode();
    if (animationMode() == ValuesAnimation) {
        String from;
        String to;
        currentValuesForValuesAnimation(percent, effectivePercent, from, to);
        if (from != m_lastValuesAnimationFrom || to != m_lastValuesAnimationTo) {
            m_animationValid = calculateFromAndToValues(from, to);
            if (!m_animationValid)
                return;
            m_lastValuesAnimationFrom = from;
            m_lastValuesAnimationTo = to;
        }
    } else if (!m_keyPoints.isEmpty() && mode != CalcModePaced)
        effectivePercent = calculatePercentFromKeyPoints(percent);
    else if (m_keyPoints.isEmpty() && mode == CalcModeSpline && m_keyTimes.size() > 1)
        effectivePercent = calculatePercentForSpline(percent, calculateKeyTimesIndex(percent));
    else
        effectivePercent = percent;

    calculateAnimatedValue(effectivePercent, repeat, resultElement);
}

void SVGAnimationElement::endedActiveInterval()
{
}

}
#endif // ENABLE(SVG_ANIMATION)