ScriptState.cpp   [plain text]


/*
 * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions are
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 *
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 * notice, this list of conditions and the following disclaimer.
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 * in the documentation and/or other materials provided with the
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 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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 */

#include "config.h"
#include "ScriptState.h"

#include "Frame.h"
#include "JSDOMWindowBase.h"
#include "JSWorkerContext.h"
#include "Node.h"
#include "Page.h"
#include "WorkerContext.h"
#include "WorkerScriptController.h"
#include <interpreter/CallFrame.h>
#include <runtime/JSGlobalObject.h>

namespace WebCore {

ScriptStateProtectedPtr::~ScriptStateProtectedPtr()
{
}

ScriptStateProtectedPtr::ScriptStateProtectedPtr(ScriptState* scriptState)
    : m_globalObject(scriptState->globalData(), scriptState->lexicalGlobalObject())
{
}

ScriptState* ScriptStateProtectedPtr::get() const
{
    if (m_globalObject)
        return const_cast<JSC::JSGlobalObject*>(m_globalObject.get())->globalExec();
    return 0;
}


ScriptState* mainWorldScriptState(Frame* frame)
{
    JSDOMWindowShell* shell = frame->script()->windowShell(mainThreadNormalWorld());
    return shell->window()->globalExec();
}

ScriptState* scriptStateFromNode(DOMWrapperWorld* world, Node* node)
{
    if (!node)
        return 0;
    Document* document = node->document();
    if (!document)
        return 0;
    Frame* frame = document->frame();
    if (!frame)
        return 0;
    if (!frame->script()->canExecuteScripts(NotAboutToExecuteScript))
        return 0;
    return frame->script()->globalObject(world)->globalExec();
}

ScriptState* scriptStateFromPage(DOMWrapperWorld* world, Page* page)
{
    return page->mainFrame()->script()->globalObject(world)->globalExec();
}

#if ENABLE(WORKERS)
ScriptState* scriptStateFromWorkerContext(WorkerContext* workerContext)
{
    return workerContext->script()->workerContextWrapper()->globalExec();
}
#endif

}