/* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005 Rob Buis <buis@kde.org> 2005 Eric Seidel <eric@webkit.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGPointLightSource_h #define SVGPointLightSource_h #if ENABLE(SVG) && ENABLE(FILTERS) #include "FloatPoint3D.h" #include "SVGLightSource.h" namespace WebCore { class PointLightSource : public LightSource { public: static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) { return adoptRef(new PointLightSource(position)); } const FloatPoint3D& position() const { return m_position; } virtual TextStream& externalRepresentation(TextStream&) const; private: PointLightSource(const FloatPoint3D& position) : LightSource(LS_POINT) , m_position(position) { } FloatPoint3D m_position; }; } // namespace WebCore #endif // ENABLE(SVG) && ENABLE(FILTERS) #endif // SVGPointLightSource_h