#include "config.h"
#include "Font.h"
#include "FontData.h"
#include "FontDescription.h"
#include "FontSelector.h"
#include "GraphicsContext.h"
#include "NotImplemented.h"
#include <Font.h>
#include <String.h>
#include <View.h>
int charUnicodeToUTF8HACK(unsigned short glyph, char* out)
{
int i = 0;
if (glyph < 0x0080)
out[i++] = static_cast<char>(glyph);
else if (glyph < 0x0800) { out[i++] = 0xc0 | (glyph >> 6);
out[i++] = 0x80 | (glyph & 0x3F);
} else if (glyph > 0x0800) { out[i++] = 0xe0 | (glyph >> 12);
out[i++] = 0x80 | ((glyph >> 6) & 0x3F);
out[i++] = 0x80 | (glyph & 0x3F);
}
out[i] = '\0';
return i;
}
namespace WebCore {
bool Font::canReturnFallbackFontsForComplexText()
{
return false;
}
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font,
const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
{
Color color = graphicsContext->fillColor();
BView* view = graphicsContext->platformContext();
BFont* m_font = font->platformData().font();
graphicsContext->setCompositeOperation(CompositeSourceOver);
view->SetHighColor(color);
view->SetFont(m_font);
GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
float offset = point.x();
for (int i = 0; i < numGlyphs; i++) {
char out[4];
charUnicodeToUTF8HACK(glyphs[i], out);
view->DrawString(out, sizeof(out), BPoint(offset, point.y()));
offset += glyphBuffer.advanceAt(from + i);
}
}
void Font::drawComplexText(GraphicsContext* ctx, const TextRun& run, const FloatPoint& point,
int from, int to) const
{
notImplemented();
}
float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow* glyphOverflow) const
{
notImplemented();
return 0;
}
FloatRect Font::selectionRectForComplexText(const TextRun&, const IntPoint&, int, int, int) const
{
notImplemented();
return FloatRect();
}
int Font::offsetForPositionForComplexText(const TextRun&, int, bool) const
{
notImplemented();
return 0;
}
}