SummaryBar.js   [plain text]


/*
 * Copyright (C) 2007, 2008 Apple Inc.  All rights reserved.
 * Copyright (C) 2008, 2009 Anthony Ricaud <rik@webkit.org>
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer. 
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution. 
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

WebInspector.SummaryBar = function(categories)
{
    this.categories = categories;

    this.element = document.createElement("div");
    this.element.className = "summary-bar";

    this.graphElement = document.createElement("canvas");
    this.graphElement.setAttribute("width", "450");
    this.graphElement.setAttribute("height", "38");
    this.graphElement.className = "summary-graph";
    this.element.appendChild(this.graphElement);

    this.legendElement = document.createElement("div");
    this.legendElement.className = "summary-graph-legend";
    this.element.appendChild(this.legendElement);
}

WebInspector.SummaryBar.prototype = {

    get calculator() {
        return this._calculator;
    },

    set calculator(x) {
        this._calculator = x;
    },

    reset: function()
    {
        this.legendElement.removeChildren();
        this._drawSummaryGraph();
    },

    update: function(data)
    {
        var graphInfo = this.calculator.computeSummaryValues(data);

        var fillSegments = [];

        this.legendElement.removeChildren();

        for (var category in this.categories) {
            var size = graphInfo.categoryValues[category];
            if (!size)
                continue;

            var colorString = this.categories[category].color;

            var fillSegment = {color: colorString, value: size};
            fillSegments.push(fillSegment);

            var legendLabel = this._makeLegendElement(this.categories[category].title, this.calculator.formatValue(size), colorString);
            this.legendElement.appendChild(legendLabel);
        }

        if (graphInfo.total) {
            var totalLegendLabel = this._makeLegendElement(WebInspector.UIString("Total"), this.calculator.formatValue(graphInfo.total));
            totalLegendLabel.addStyleClass("total");
            this.legendElement.appendChild(totalLegendLabel);
        }

        this._drawSummaryGraph(fillSegments);
    },

    _drawSwatch: function(canvas, color)
    {
        var ctx = canvas.getContext("2d");

        function drawSwatchSquare() {
            ctx.fillStyle = color;
            ctx.fillRect(0, 0, 13, 13);

            var gradient = ctx.createLinearGradient(0, 0, 13, 13);
            gradient.addColorStop(0.0, "rgba(255, 255, 255, 0.2)");
            gradient.addColorStop(1.0, "rgba(255, 255, 255, 0.0)");

            ctx.fillStyle = gradient;
            ctx.fillRect(0, 0, 13, 13);

            gradient = ctx.createLinearGradient(13, 13, 0, 0);
            gradient.addColorStop(0.0, "rgba(0, 0, 0, 0.2)");
            gradient.addColorStop(1.0, "rgba(0, 0, 0, 0.0)");

            ctx.fillStyle = gradient;
            ctx.fillRect(0, 0, 13, 13);

            ctx.strokeStyle = "rgba(0, 0, 0, 0.6)";
            ctx.strokeRect(0.5, 0.5, 12, 12);
        }

        ctx.clearRect(0, 0, 13, 24);

        drawSwatchSquare();

        ctx.save();

        ctx.translate(0, 25);
        ctx.scale(1, -1);

        drawSwatchSquare();

        ctx.restore();

        this._fadeOutRect(ctx, 0, 13, 13, 13, 0.5, 0.0);
    },

    _drawSummaryGraph: function(segments)
    {
        if (!segments || !segments.length) {
            segments = [{color: "white", value: 1}];
            this._showingEmptySummaryGraph = true;
        } else
            delete this._showingEmptySummaryGraph;

        // Calculate the total of all segments.
        var total = 0;
        for (var i = 0; i < segments.length; ++i)
            total += segments[i].value;

        // Calculate the percentage of each segment, rounded to the nearest percent.
        var percents = segments.map(function(s) { return Math.max(Math.round(100 * s.value / total), 1) });

        // Calculate the total percentage.
        var percentTotal = 0;
        for (var i = 0; i < percents.length; ++i)
            percentTotal += percents[i];

        // Make sure our percentage total is not greater-than 100, it can be greater
        // if we rounded up for a few segments.
        while (percentTotal > 100) {
            for (var i = 0; i < percents.length && percentTotal > 100; ++i) {
                if (percents[i] > 1) {
                    --percents[i];
                    --percentTotal;
                }
            }
        }

        // Make sure our percentage total is not less-than 100, it can be less
        // if we rounded down for a few segments.
        while (percentTotal < 100) {
            for (var i = 0; i < percents.length && percentTotal < 100; ++i) {
                ++percents[i];
                ++percentTotal;
            }
        }

        var ctx = this.graphElement.getContext("2d");

        var x = 0;
        var y = 0;
        var w = 450;
        var h = 19;
        var r = (h / 2);

        function drawPillShadow()
        {
            // This draws a line with a shadow that is offset away from the line. The line is stroked
            // twice with different X shadow offsets to give more feathered edges. Later we erase the
            // line with destination-out 100% transparent black, leaving only the shadow. This only
            // works if nothing has been drawn into the canvas yet.

            ctx.beginPath();
            ctx.moveTo(x + 4, y + h - 3 - 0.5);
            ctx.lineTo(x + w - 4, y + h - 3 - 0.5);
            ctx.closePath();

            ctx.save();

            ctx.shadowBlur = 2;
            ctx.shadowColor = "rgba(0, 0, 0, 0.5)";
            ctx.shadowOffsetX = 3;
            ctx.shadowOffsetY = 5;

            ctx.strokeStyle = "white";
            ctx.lineWidth = 1;

            ctx.stroke();

            ctx.shadowOffsetX = -3;

            ctx.stroke();

            ctx.restore();

            ctx.save();

            ctx.globalCompositeOperation = "destination-out";
            ctx.strokeStyle = "rgba(0, 0, 0, 1)";
            ctx.lineWidth = 1;

            ctx.stroke();

            ctx.restore();
        }

        function drawPill()
        {
            // Make a rounded rect path.
            ctx.beginPath();
            ctx.moveTo(x, y + r);
            ctx.lineTo(x, y + h - r);
            ctx.arc(x + r, y + h - r, r, Math.PI, Math.PI / 2, true);
            ctx.lineTo(x + w - r, y + h);
            ctx.arc(x + w - r, y + h - r, r, Math.PI / 2, 0, true);
            ctx.lineTo(x + w, y + r);
            ctx.arc(x + w - r, y + r, r, 0, 3 * Math.PI / 2, true);
            ctx.lineTo(x + r, y);
            ctx.arc(x + r, y + r, r, Math.PI / 2, Math.PI, true);
            ctx.closePath();

            // Clip to the rounded rect path.
            ctx.save();
            ctx.clip();

            // Fill the segments with the associated color.
            var previousSegmentsWidth = 0;
            for (var i = 0; i < segments.length; ++i) {
                var segmentWidth = Math.round(w * percents[i] / 100);
                ctx.fillStyle = segments[i].color;
                ctx.fillRect(x + previousSegmentsWidth, y, segmentWidth, h);
                previousSegmentsWidth += segmentWidth;
            }

            // Draw the segment divider lines.
            ctx.lineWidth = 1;
            for (var i = 1; i < 20; ++i) {
                ctx.beginPath();
                ctx.moveTo(x + (i * Math.round(w / 20)) + 0.5, y);
                ctx.lineTo(x + (i * Math.round(w / 20)) + 0.5, y + h);
                ctx.closePath();

                ctx.strokeStyle = "rgba(0, 0, 0, 0.2)";
                ctx.stroke();

                ctx.beginPath();
                ctx.moveTo(x + (i * Math.round(w / 20)) + 1.5, y);
                ctx.lineTo(x + (i * Math.round(w / 20)) + 1.5, y + h);
                ctx.closePath();

                ctx.strokeStyle = "rgba(255, 255, 255, 0.2)";
                ctx.stroke();
            }

            // Draw the pill shading.
            var lightGradient = ctx.createLinearGradient(x, y, x, y + (h / 1.5));
            lightGradient.addColorStop(0.0, "rgba(220, 220, 220, 0.6)");
            lightGradient.addColorStop(0.4, "rgba(220, 220, 220, 0.2)");
            lightGradient.addColorStop(1.0, "rgba(255, 255, 255, 0.0)");

            var darkGradient = ctx.createLinearGradient(x, y + (h / 3), x, y + h);
            darkGradient.addColorStop(0.0, "rgba(0, 0, 0, 0.0)");
            darkGradient.addColorStop(0.8, "rgba(0, 0, 0, 0.2)");
            darkGradient.addColorStop(1.0, "rgba(0, 0, 0, 0.5)");

            ctx.fillStyle = darkGradient;
            ctx.fillRect(x, y, w, h);

            ctx.fillStyle = lightGradient;
            ctx.fillRect(x, y, w, h);

            ctx.restore();
        }

        ctx.clearRect(x, y, w, (h * 2));

        drawPillShadow();
        drawPill();

        ctx.save();

        ctx.translate(0, (h * 2) + 1);
        ctx.scale(1, -1);

        drawPill();

        ctx.restore();

        this._fadeOutRect(ctx, x, y + h + 1, w, h, 0.5, 0.0);
    },

    _fadeOutRect: function(ctx, x, y, w, h, a1, a2)
    {
        ctx.save();

        var gradient = ctx.createLinearGradient(x, y, x, y + h);
        gradient.addColorStop(0.0, "rgba(0, 0, 0, " + (1.0 - a1) + ")");
        gradient.addColorStop(0.8, "rgba(0, 0, 0, " + (1.0 - a2) + ")");
        gradient.addColorStop(1.0, "rgba(0, 0, 0, 1.0)");

        ctx.globalCompositeOperation = "destination-out";

        ctx.fillStyle = gradient;
        ctx.fillRect(x, y, w, h);

        ctx.restore();
    },

    _makeLegendElement: function(label, value, color)
    {
        var legendElement = document.createElement("label");
        legendElement.className = "summary-graph-legend-item";

        if (color) {
            var swatch = document.createElement("canvas");
            swatch.className = "summary-graph-legend-swatch";
            swatch.setAttribute("width", "13");
            swatch.setAttribute("height", "24");

            legendElement.appendChild(swatch);

            this._drawSwatch(swatch, color);
        }

        var labelElement = document.createElement("div");
        labelElement.className = "summary-graph-legend-label";
        legendElement.appendChild(labelElement);

        var headerElement = document.createElement("div");
        headerElement.className = "summary-graph-legend-header";
        headerElement.textContent = label;
        labelElement.appendChild(headerElement);

        var valueElement = document.createElement("div");
        valueElement.className = "summary-graph-legend-value";
        valueElement.textContent = value;
        labelElement.appendChild(valueElement);

        return legendElement;
    }
}

WebInspector.SummaryBar.prototype.__proto__ = WebInspector.Object.prototype;