V8DOMWindowShell.h   [plain text]


/*
 * Copyright (C) 2009 Google Inc. All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef V8DOMWindowShell_h
#define V8DOMWindowShell_h

#include "WrapperTypeInfo.h"
#include <wtf/HashMap.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>

namespace WebCore {

class DOMWindow;
class Frame;
class String;

// V8WindowShell represents all the per-global object state for a Frame that
// persist between navigations.
class V8DOMWindowShell : public RefCounted<V8DOMWindowShell> {
public:
    static PassRefPtr<V8DOMWindowShell> create(Frame*);

    v8::Handle<v8::Context> context() const { return m_context; }

    // Update document object of the frame.
    void updateDocument();

    // Update the security origin of a document
    // (e.g., after setting docoument.domain).
    void updateSecurityOrigin();

    bool isContextInitialized();

    v8::Persistent<v8::Context> createNewContext(v8::Handle<v8::Object> global, int extensionGroup);
    void setContext(v8::Handle<v8::Context>);
    static bool installDOMWindow(v8::Handle<v8::Context> context, DOMWindow*);

    void initContextIfNeeded();
    void updateDocumentWrapper(v8::Handle<v8::Object> wrapper);

    void clearForNavigation();
    void clearForClose();

    void destroyGlobal();

    static v8::Handle<v8::Value> getHiddenObjectPrototype(v8::Handle<v8::Context>);
    // WARNING: Call |installHiddenObjectPrototype| only on fresh contexts!
    static bool installHiddenObjectPrototype(v8::Handle<v8::Context>);

    // To create JS Wrapper objects, we create a cache of a 'boiler plate'
    // object, and then simply Clone that object each time we need a new one.
    // This is faster than going through the full object creation process.
    v8::Local<v8::Object> createWrapperFromCache(WrapperTypeInfo* type)
    {
        v8::Persistent<v8::Object> boilerplate = m_wrapperBoilerplates.get(type);
        return boilerplate.IsEmpty() ? createWrapperFromCacheSlowCase(type) : boilerplate->Clone();
    }

    static void setLocation(DOMWindow*, const String& relativeURL);

private:
    V8DOMWindowShell(Frame*);

    void disposeContextHandles();

    void setSecurityToken();
    void clearDocumentWrapper();

    // The JavaScript wrapper for the document object is cached on the global
    // object for fast access. UpdateDocumentWrapperCache sets the wrapper
    // for the current document on the global object. ClearDocumentWrapperCache
    // deletes the document wrapper from the global object.
    void updateDocumentWrapperCache();
    void clearDocumentWrapperCache();

    v8::Local<v8::Object> createWrapperFromCacheSlowCase(WrapperTypeInfo*);

    Frame* m_frame;

    // For each possible type of wrapper, we keep a boilerplate object.
    // The boilerplate is used to create additional wrappers of the same type.
    typedef WTF::HashMap<WrapperTypeInfo*, v8::Persistent<v8::Object> > WrapperBoilerplateMap;
    WrapperBoilerplateMap m_wrapperBoilerplates;

    v8::Persistent<v8::Context> m_context;
    v8::Persistent<v8::Object> m_global;
    v8::Persistent<v8::Object> m_document;
};

} // namespace WebCore

#endif // V8DOMWindowShell_h