#ifndef RenderMedia_h
#define RenderMedia_h
#if ENABLE(VIDEO)
#include "RenderImage.h"
#include "Timer.h"
namespace WebCore {
class HTMLInputElement;
class HTMLMediaElement;
class MediaControlMuteButtonElement;
class MediaControlPlayButtonElement;
class MediaControlSeekButtonElement;
class MediaControlRewindButtonElement;
class MediaControlReturnToRealtimeButtonElement;
class MediaControlToggleClosedCaptionsButtonElement;
class MediaControlTimelineElement;
class MediaControlVolumeSliderElement;
class MediaControlFullscreenButtonElement;
class MediaControlTimeDisplayElement;
class MediaControlStatusDisplayElement;
class MediaControlTimelineContainerElement;
class MediaControlVolumeSliderContainerElement;
class MediaControlElement;
class MediaPlayer;
class RenderMedia : public RenderImage {
public:
RenderMedia(HTMLMediaElement*);
RenderMedia(HTMLMediaElement*, const IntSize& intrinsicSize);
virtual ~RenderMedia();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
HTMLMediaElement* mediaElement() const;
MediaPlayer* player() const;
bool shouldShowTimeDisplayControls() const;
void updateFromElement();
void updatePlayer();
void updateControls();
void updateTimeDisplay();
void forwardEvent(Event*);
protected:
virtual void layout();
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual void destroy();
virtual const char* renderName() const { return "RenderMedia"; }
virtual bool isMedia() const { return true; }
virtual bool isImage() const { return false; }
virtual int lowestPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int rightmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
virtual int leftmostPosition(bool includeOverflowInterior = true, bool includeSelf = true) const;
void createControlsShadowRoot();
void destroyControlsShadowRoot();
void createPanel();
void createMuteButton();
void createPlayButton();
void createSeekBackButton();
void createSeekForwardButton();
void createRewindButton();
void createReturnToRealtimeButton();
void createToggleClosedCaptionsButton();
void createStatusDisplay();
void createTimelineContainer();
void createTimeline();
void createVolumeSliderContainer();
void createVolumeSlider();
void createCurrentTimeDisplay();
void createTimeRemainingDisplay();
void createFullscreenButton();
void timeUpdateTimerFired(Timer<RenderMedia>*);
void updateControlVisibility();
void changeOpacity(HTMLElement*, float opacity);
void opacityAnimationTimerFired(Timer<RenderMedia>*);
void updateVolumeSliderContainer(bool visible);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
RefPtr<HTMLElement> m_controlsShadowRoot;
RefPtr<MediaControlElement> m_panel;
RefPtr<MediaControlMuteButtonElement> m_muteButton;
RefPtr<MediaControlPlayButtonElement> m_playButton;
RefPtr<MediaControlSeekButtonElement> m_seekBackButton;
RefPtr<MediaControlSeekButtonElement> m_seekForwardButton;
RefPtr<MediaControlRewindButtonElement> m_rewindButton;
RefPtr<MediaControlReturnToRealtimeButtonElement> m_returnToRealtimeButton;
RefPtr<MediaControlToggleClosedCaptionsButtonElement> m_toggleClosedCaptionsButton;
RefPtr<MediaControlTimelineElement> m_timeline;
RefPtr<MediaControlVolumeSliderElement> m_volumeSlider;
RefPtr<MediaControlFullscreenButtonElement> m_fullscreenButton;
RefPtr<MediaControlTimelineContainerElement> m_timelineContainer;
RefPtr<MediaControlVolumeSliderContainerElement> m_volumeSliderContainer;
RefPtr<MediaControlTimeDisplayElement> m_currentTimeDisplay;
RefPtr<MediaControlTimeDisplayElement> m_timeRemainingDisplay;
RefPtr<MediaControlStatusDisplayElement> m_statusDisplay;
RenderObjectChildList m_children;
Node* m_lastUnderNode;
Node* m_nodeUnderMouse;
Timer<RenderMedia> m_timeUpdateTimer;
Timer<RenderMedia> m_opacityAnimationTimer;
bool m_mouseOver;
double m_opacityAnimationStartTime;
double m_opacityAnimationDuration;
float m_opacityAnimationFrom;
float m_opacityAnimationTo;
};
inline RenderMedia* toRenderMedia(RenderObject* object)
{
ASSERT(!object || object->isMedia());
return static_cast<RenderMedia*>(object);
}
void toRenderMedia(const RenderMedia*);
}
#endif
#endif // RenderMedia_h