ScriptState.h   [plain text]


/*
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 * modification, are permitted provided that the following conditions are
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 *
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 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
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 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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 */

#ifndef ScriptState_h
#define ScriptState_h

#include "DOMWrapperWorld.h"
#include <v8.h>
#include <wtf/Noncopyable.h>
#include <wtf/RefCounted.h>

namespace WebCore {
    class DOMWrapperWorld;
    class Node;
    class Page;
    class Frame;

    class ScriptState : public Noncopyable {
    public:
        // FIXME: This destructor will become private shortly.
        ~ScriptState();
        // FIXME: This constructor will go away shortly.
        ScriptState(Frame*, v8::Handle<v8::Context>);

        bool hadException() { return !m_exception.IsEmpty(); }
        void setException(v8::Local<v8::Value> exception)
        {
            m_exception = exception;
        }
        v8::Local<v8::Value> exception() { return m_exception; }

        v8::Local<v8::Context> context() const
        {
            return v8::Local<v8::Context>::New(m_context);
        }

        static ScriptState* forContext(v8::Local<v8::Context>);
        static ScriptState* current();

    protected:
        ScriptState() { }

    private:
        friend ScriptState* mainWorldScriptState(Frame*);
        explicit ScriptState(v8::Handle<v8::Context>);

        static void weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter);

        v8::Local<v8::Value> m_exception;
        v8::Persistent<v8::Context> m_context;
    };

    class EmptyScriptState : public ScriptState {
    public:
        EmptyScriptState() : ScriptState() { }
        ~EmptyScriptState() { }
    };

    ScriptState* mainWorldScriptState(Frame*);

    ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node*);
    ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page*);

    inline DOMWrapperWorld* debuggerWorld() { return mainThreadNormalWorld(); }
    inline DOMWrapperWorld* pluginWorld() { return mainThreadNormalWorld(); }

}

#endif // ScriptState_h