SVGFESpecularLighting.h [plain text]
#ifndef SVGFESpecularLighting_h
#define SVGFESpecularLighting_h
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "Color.h"
#include "FilterEffect.h"
#include "SVGLightSource.h"
#include "Filter.h"
namespace WebCore {
class FESpecularLighting : public FilterEffect {
public:
static PassRefPtr<FESpecularLighting> create(FilterEffect*, const Color&, const float&, const float&,
const float&, const float&, const float&, LightSource*);
virtual ~FESpecularLighting();
Color lightingColor() const;
void setLightingColor(const Color&);
float surfaceScale() const;
void setSurfaceScale(float);
float specularConstant() const;
void setSpecularConstant(float);
float specularExponent() const;
void setSpecularExponent(float);
float kernelUnitLengthX() const;
void setKernelUnitLengthX(float);
float kernelUnitLengthY() const;
void setKernelUnitLengthY(float);
const LightSource* lightSource() const;
void setLightSource(LightSource*);
virtual FloatRect uniteEffectRect(Filter* filter) { return calculateUnionOfChildEffectSubregions(filter, m_in.get()); }
void apply(Filter*);
void dump();
TextStream& externalRepresentation(TextStream& ts) const;
private:
FESpecularLighting(FilterEffect*, const Color&, const float&, const float&, const float&,
const float&, const float&, LightSource*);
RefPtr<FilterEffect> m_in;
Color m_lightingColor;
float m_surfaceScale;
float m_specularConstant;
float m_specularExponent;
float m_kernelUnitLengthX;
float m_kernelUnitLengthY;
RefPtr<LightSource> m_lightSource;
};
}
#endif // ENABLE(SVG) && ENABLE(FILTERS)
#endif // SVGFESpecularLighting_h