#ifndef SVGFEColorMatrix_h
#define SVGFEColorMatrix_h
#if ENABLE(FILTERS)
#include "FilterEffect.h"
#include "Filter.h"
#include <wtf/Vector.h>
namespace WebCore {
enum ColorMatrixType {
FECOLORMATRIX_TYPE_UNKNOWN = 0,
FECOLORMATRIX_TYPE_MATRIX = 1,
FECOLORMATRIX_TYPE_SATURATE = 2,
FECOLORMATRIX_TYPE_HUEROTATE = 3,
FECOLORMATRIX_TYPE_LUMINANCETOALPHA = 4
};
class FEColorMatrix : public FilterEffect {
public:
static PassRefPtr<FEColorMatrix> create(FilterEffect*, ColorMatrixType, const Vector<float>&);
ColorMatrixType type() const;
void setType(ColorMatrixType);
const Vector<float>& values() const;
void setValues(const Vector<float>&);
virtual FloatRect uniteChildEffectSubregions(Filter* filter) { return calculateUnionOfChildEffectSubregions(filter, m_in.get()); }
void apply(Filter*);
void dump();
private:
FEColorMatrix(FilterEffect*, ColorMatrixType, const Vector<float>&);
RefPtr<FilterEffect> m_in;
ColorMatrixType m_type;
Vector<float> m_values;
};
}
#endif // ENABLE(FILTERS)
#endif // SVGFEColorMatrix_h